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03-07-2004, 04:36 PM
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#1
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Senior Member
Registered: Sep 2003
Posts: 1,091
Rep:
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quake3 locking up oin start of match...
Ok, quake3 locks up at the start of any match... except for the first one in a single player game....
I've read that the music is quausing the game to lock... any ideas how to turn off music? i turned the music sound down from the options menu but no luck?
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03-07-2004, 11:48 PM
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#2
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Member
Registered: Jun 2002
Location: Texas
Distribution: Slackware 10.1
Posts: 105
Rep:
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How are things in CowTown?
Tell us little about your set up. The two biggest showstoppers for quake3 under Slackware are sound and video drivers. If you are running the game in console you should be able to view any errors that are casusing the hang.
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03-08-2004, 01:31 AM
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#3
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
Rep:
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Re: quake3 locking up oin start of match...
Quote:
Originally posted by trey85stang
Ok, quake3 locks up at the start of any match... except for the first one in a single player game....
I've read that the music is quausing the game to lock... any ideas how to turn off music? i turned the music sound down from the options menu but no luck?
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Can you kill the process and continue to use your computer, or is the whole system lockin up?
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03-08-2004, 10:05 AM
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#4
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Senior Member
Registered: Sep 2003
Posts: 1,091
Original Poster
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Quote:
Originally posted by WingNut
How are things in CowTown?
Tell us little about your set up. The two biggest showstoppers for quake3 under Slackware are sound and video drivers. If you are running the game in console you should be able to view any errors that are casusing the hang.
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Things are well in cowtown actually where might you be located at?? , dist..Slack 9.1 I have an older Geforce2 video card with 4496 drivers. The sound is integrated AC97, with via82cxxx module... (which im sure is causing the problem) I also start quake with a string that enables sound (dont know exactly what it does... but I will post the start-up script when i get home tonight.
Quote:
Originally posted by Thetargos
Can you kill the process and continue to use your computer, or is the whole system lockin up?
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I restart X when it locks with cntl-alt-bksp, So its just the game locking up.
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03-08-2004, 04:01 PM
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#5
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
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What audio drivers are you using? Since Quake3 is an OSS application (and by that I mean the Open Sound System, not Open Source Software ), if you are running trhough ALSA that may be the source of your problem, depending on the version of ALSA, the OSS emulation layer is broken (especially in the 1 releases) for some chipsets. But if you're using the Free-OSS drivers, then I don't know what could be the problem.
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03-08-2004, 08:04 PM
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#6
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Senior Member
Registered: Sep 2003
Posts: 1,091
Original Poster
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sounds like a winner... Im runnign ALSA with OSS emulation (kernel 2.6.0).... OSS is depricated, strangley enough ET runs just fine with no sound problems? any idea what I can try?
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03-08-2004, 08:09 PM
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#7
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
Rep:
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You running the kernel's ALSA drivers? You may try the latest ALSA (1.0.3) and see if that changes anything.
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03-09-2004, 09:03 AM
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#8
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Senior Member
Registered: Sep 2003
Posts: 1,091
Original Poster
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Quote:
Originally posted by Thetargos
You running the kernel's ALSA drivers? You may try the latest ALSA (1.0.3) and see if that changes anything.
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Awesome, should i recompile with no alsa support and install the drivers?? or compile alsa support and then install the drivers?
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03-10-2004, 09:23 AM
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#9
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Senior Member
Registered: Sep 2003
Posts: 1,091
Original Poster
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ok... I recompiled (the kernel).. and turned all of alsa into modules (i had some that were static)... Then installed alsa 1.0.3... Everything installed fine.. rebooted.. sound was working as it always did before.. and quake3 still locks....
Im going to recompile and remove alsa support from the kernel altogether then install the drivers.. and see if it makes any diffrence.
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03-10-2004, 01:20 PM
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#10
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
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Just out of curiosity... What videocard do you have... I remember some ATi cards had problems with the cvar in Quake compiled_vertex_array... Then again, I don't know.
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03-10-2004, 02:55 PM
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#11
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Senior Member
Registered: Sep 2003
Posts: 1,091
Original Poster
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Quote:
Originally posted by Thetargos
Just out of curiosity... What videocard do you have... I remember some ATi cards had problems with the cvar in Quake compiled_vertex_array... Then again, I don't know.
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an old GeForce2 MX200
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03-10-2004, 06:09 PM
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#12
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
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Not a chance your problem may be related to that... What driver version do you have for your GF?
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03-11-2004, 08:16 PM
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#13
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Registered: Sep 2003
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Quote:
Originally posted by Thetargos
Not a chance your problem may be related to that... What driver version do you have for your GF?
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4363, Think i should install a newer version?
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03-11-2004, 08:37 PM
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#14
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Senior Member
Registered: Mar 2003
Location: Mexico City
Distribution: Fedora, Ubuntu & Mint
Posts: 1,679
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That version infact is the best for Geforces prior to FX (as far as I'm told, I do not have an nVidia card)... Have you tried re-installing the game?
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03-11-2004, 08:59 PM
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#15
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Member
Registered: Jun 2002
Location: Texas
Distribution: Slackware 10.1
Posts: 105
Rep:
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Unless you have ruled out sound as the culprit try the following:
get yourself a console and su to root
issue command:
lsof /dev/dsp
the resulting output will be whatever sound services are currently using your sound device.
issue the killall command to kill whatever services are running.
Fire up your game and see what happens.
I'm a little skeptical that this will work since you said other games seemed not to be affected. A friend of mine had similar problems with his onboard sound and this cleared him up. If it works post back and we'll see about making the changes permanent. Also my buddy spent a bit of time searching the forums here and compiled some of what he found into a document. Just say the word and I will forward it to you via email.
By the way I currently call East Texas home but I hail from Cowtown. God I love that place
Has all the recompiling your doing affected sound in any other games/apps?
Hope this helps.
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