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Old 03-11-2004, 08:02 PM   #16
WingNut
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by the by. Your probably fine sticking to those Nvidia drivers. I don't know about others but I have seen no differnce worth mentioning in the Frames Per Second realm with the last few releases of the drivers.

Last edited by WingNut; 03-11-2004 at 08:03 PM.
 
Old 03-12-2004, 09:34 AM   #17
trey85stang
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Quote:
Originally posted by WingNut
Unless you have ruled out sound as the culprit try the following:

get yourself a console and su to root

issue command:

lsof /dev/dsp

the resulting output will be whatever sound services are currently using your sound device.

issue the killall command to kill whatever services are running.

Fire up your game and see what happens.

I'm a little skeptical that this will work since you said other games seemed not to be affected. A friend of mine had similar problems with his onboard sound and this cleared him up. If it works post back and we'll see about making the changes permanent. Also my buddy spent a bit of time searching the forums here and compiled some of what he found into a document. Just say the word and I will forward it to you via email.

By the way I currently call East Texas home but I hail from Cowtown. God I love that place

Has all the recompiling your doing affected sound in any other games/apps?

Hope this helps.
recompiling has no affect on any of the other games whatsoever... xmms now however only works under root but i i use rythmbox anyways and that works fine

[edit] I will give the output of the commands later this evening when i get home [/edit]

Last edited by trey85stang; 03-12-2004 at 09:40 AM.
 
Old 03-12-2004, 05:05 PM   #18
trey85stang
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Quote:
Originally posted by WingNut

issue command:

lsof /dev/dsp

the resulting output will be whatever sound services are currently using your sound device.

issue the killall command to kill whatever services are running.

Fire up your game and see what happens.

I'm a little skeptical that this will work since you said other games seemed not to be affected. A friend of mine had similar problems with his onboard sound and this cleared him up. If it works post back and we'll see about making the changes permanent. Also my buddy spent a bit of time searching the forums here and compiled some of what he found into a document. Just say the word and I will forward it to you via email.
Hope this helps.
no doesnt look like anything is keeping the soundcard from working properly....

Code:
root@slack: /home/trey# lsof /dev/dsp
root@slack: /home/trey#
Edit: Went ahead and launched xmms.. and ran the command it says that /dev/dsp0 is in use, :shrugs: is it possible this has anything to do with it?

Last edited by trey85stang; 03-12-2004 at 05:08 PM.
 
Old 03-15-2004, 02:18 PM   #19
WingNut
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Hmmmm. Have you killed the arts sound server? Its in the KDE control center.

Also since installing Slack have you done anything with permissions? Makeing my normal user a member of the 'sys' group cleared things up for me. Even after manually edit permissions on the sound devices.
 
Old 03-15-2004, 07:47 PM   #20
trey85stang
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Quote:
Originally posted by WingNut
Hmmmm. Have you killed the arts sound server? Its in the KDE control center.

Also since installing Slack have you done anything with permissions? Makeing my normal user a member of the 'sys' group cleared things up for me. Even after manually edit permissions on the sound devices.
whats KDE??? I dotn run kde and i dont have the sound server running... I have noticed somehting odd... when booting up i get an error on loading snd_oss_pcm... it says it is already loaded into the kernel?? (I recompiled the kernel with no sound support whatso ever and installed alsa1.0.3...)

hmm... I just got an older soundblaster card with 4.1 sound.. I am going to install it later this week and see if the same thing happens.

thanks
trey
 
Old 03-16-2004, 11:59 PM   #21
WingNut
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Your VERY new to Linux aren't you?
I'm worried by all the kernel compiling you've been doing. It's not hard to compile one but it is easy to get way messed up also. A soundblaster sound card will most likely bail you out provided your kernel is ok and sound device permissions are good. SB LIve! is always a good choice I've seen a few problems with older ones.

KDE is one of many GUI desktop environments. Which one are you using?
 
Old 03-17-2004, 06:49 AM   #22
trey85stang
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nahh.. Im not that i new.. I was just saying I dont use kde.. I use fluxbox btw. I installed a SB Live Value last night.. compiled kernel 2.6.4 (from scratch) and installed alsa 1.0.3, game works like a champ now

So i think it was the crumby VIA onboard was/is to blame for the lock up.
 
Old 03-18-2004, 12:58 PM   #23
Thetargos
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Quote:
Originally posted by trey85stang
nahh.. Im not that i new.. I was just saying I dont use kde.. I use fluxbox btw. I installed a SB Live Value last night.. compiled kernel 2.6.4 (from scratch) and installed alsa 1.0.3, game works like a champ now

So i think it was the crumby VIA onboard was/is to blame for the lock up.
At the risk of sounding like a spammer:

VIA onboard sound is teh suxx0rz!! I have an old (quite old, actually) SB-Live! Value card. Since the day I bought it I've had no need for any newer card.
 
Old 04-10-2004, 05:40 PM   #24
Vicchius
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Hi all. I'm having the same identical problem (but it seem to hang also when you win the match within the first game and you get the "summary" of your match against Crash). My config: (linux from scratch 5) XFree4.4, Radeon 8500, kernel 2.6.4, alsa 1.0.2c built in the kernel, NForce2 motherboard with Realtek ALC650 (not really a soundstorm). Before running Quake3 I have to add something inside proc/asound otherwise I get no sound at all (echo "quake3.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss). Then it hangs starting any level exept the first one :/ Anyone solved this problem (without taking another sound card...)?
I think it is something related to a particular sound-effect which get played whenever you begin a level and see those "red circles" around you; you see them also when you get the win screen with the other players next to you, and here also hangs ...
thanks
 
Old 04-15-2004, 01:48 PM   #25
trey85stang
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Quote:
Originally posted by Vicchius
Hi all. I'm having the same identical problem (but it seem to hang also when you win the match within the first game and you get the "summary" of your match against Crash). My config: (linux from scratch 5) XFree4.4, Radeon 8500, kernel 2.6.4, alsa 1.0.2c built in the kernel, NForce2 motherboard with Realtek ALC650 (not really a soundstorm). Before running Quake3 I have to add something inside proc/asound otherwise I get no sound at all (echo "quake3.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss). Then it hangs starting any level exept the first one :/ Anyone solved this problem (without taking another sound card...)?
I think it is something related to a particular sound-effect which get played whenever you begin a level and see those "red circles" around you; you see them also when you get the win screen with the other players next to you, and here also hangs ...
thanks
I tried tons of things to get it to work... But i found no solution

Good luck though.
 
Old 04-15-2004, 03:19 PM   #26
Thetargos
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Just out of curiosity, what happens when you install a newer ALSA?
 
Old 04-15-2004, 04:06 PM   #27
Vicchius
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SOLVED! Or at least the game now is playable
Look at this: http://www.accidentalegg.co.uk/random_problems.php
It took me three days to find it! Works with mods too

As for Thetargos ... what do you mean? I have also recompiled and installed ALSA-1.0.3 without problems ...
 
Old 04-15-2004, 04:14 PM   #28
Thetargos
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Quote:
Originally posted by Vicchius
SOLVED! Or at least the game now is playable
Look at this: http://www.accidentalegg.co.uk/random_problems.php
It took me three days to find it! Works with mods too

As for Thetargos ... what do you mean? I have also recompiled and installed ALSA-1.0.3 without problems ...
Many quake games with ALSA and OSS emulation just don't work together, especially with nForce sound cards... In my experience this was solved until version 1.0.3, and version 1.0.4 works just fine.
 
Old 04-15-2004, 04:17 PM   #29
Vicchius
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You mean that *starting* from 1.0.3 it should work?
Well if I had not mess up something I think 1.0.3 did not solve my problem; maybe I'll try 1.0.4...
 
Old 04-15-2004, 04:26 PM   #30
Thetargos
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ALSA and quake were fine with the 0.9 drivers, but as of 1.0.x the problems started (witn SoundStorms) until version 1.0.3...
 
  


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