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Old 11-06-2003, 02:10 PM   #316
Lostman
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I can host it. Either at www.worldgamingunion.com (my site) or www.fragnastika.com (clan site). Size isn't an issue. you can email me @ lostman@fragnastika.com if you need it.
 
Old 11-06-2003, 02:13 PM   #317
WindowsBurner
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Talking

Thanks Kroppus.

The demo will be under 5 megs for sure.
The full version probably will be to but I'm not sure.

10 ? "Kroppus is the best"
20 goto 10
RUN

Thats pretty neat. Basic right?

Well I'll get to work.
I've been working on it for a couple of days now so the demo should be ready tonight
or tomorrow (though I have tai-chi classes tonight so probably tomorrow).

INPUT prompt$;
if prompt$ = "best" then
print "I agree"
endif
10 ? "Kroppus is the best"
20 goto 10
RUN
 
Old 11-06-2003, 02:39 PM   #318
LavaDevil94
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looks like theres more blood in this project now thats good to hear.
so we have these tools for use in the game right now:
3d modeling - blender
programming language - c++?
level design - ?
i think we should use stuff like sdl,openal, and something i found on the net the other day:
http://www.khronos.org/openml/spec.html
its called openml and from what i saw on linuxgames.com it wants to rival directx.
btw, windowsburner, dont feel alone from age. im only 12
 
Old 11-06-2003, 02:42 PM   #319
mossy
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ha ha ha re the coding - great!!!!

Abe_the_Man _ I totally agree on a CS like mod. It is something we may be actually be able to fathom right now. It will let us get good groundings in game making. A full fledged game would prolly never be completed due to work overload. I mean most of this is going to be repetitious boring work that requires hours and hours of our time.

Im willing to provide as many hours as I can but this could take years to achieve something that will be as good as we really want it to be. Especially if there are not many people contributing. If things roll on ans we get more serious people involved then we could always expand. And I would like to it to be something worthwhile in the end. Something people will choose over commercial competitors or at least have it's dedicated clan followers [if we're that good].
 
Old 11-06-2003, 02:44 PM   #320
mossy
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LavaDevil94 - Direct X9 competitor???
 
Old 11-06-2003, 02:46 PM   #321
WindowsBurner
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Talking

I was thinking of using either Svga-lib or sdl myself( i haven't check sdl out as of yet but I've heard good things.)

I was also thinking of using C but since I'm better at C++ maybe I'll use that.

As for 3d modeling I'm quite a ways from that.

Your only 12? Thats neat.
When did you start programming?
I started at ummm. ..... 8 I think.

Post soon
 
Old 11-06-2003, 02:55 PM   #322
LavaDevil94
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i started about 2 yrs. ago when i wanted to make a game using tcl/tk. im learning c now because i dont think tcl is efficent enough. ive made a few games:
http://web.mountain.net/ld94
 
Old 11-06-2003, 03:50 PM   #323
WindowsBurner
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Thats pretty neat!
I quit with tcl/tk also I found it was not effiecient enough too.

I made some pretty cool IF games and one gui game with it.
But .......

Windows completely screwed my hard-drive and I lost all of my games!

Anyway....

How good are you with C?
Email me @ josh33@eastlink.ca.

Maybe we can start the project I've been thinking of starting.

I'll tell you the details in e-mail.
 
Old 11-06-2003, 09:21 PM   #324
Abe_the_Man
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Wow, finally some new life has come into this post. Things were becoming a bit tired. Windows Burner, Lostman, welcome! That openml sounds pretty awsome LavaDevil, a lot of potential i think. So a CS like game?? Is everyone in agreement? If so we better start getting things in order. Get some webspace, maybe post a thread in the general forum to recruit. Because the sooner we actually get things in order, the sooner we'll stop sitting on our hands, and the more likely this game will actually see the light of day. I kinda want to make it cyber punk. Thouhgts?
 
Old 11-06-2003, 09:41 PM   #325
lectraplayer
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Quote:
Originally posted by Kroppus
It's on the one labeled disk 3
And it's only the windows version

You got Maya P.L.Ed , Karma Tools (animating UT models) and UPain (3d paint prog for models.

So far i've not seen any version of Maya that's free to use on Linux. I've sent them a mail asking for one. I claimed that i had only Linux and that i really wanted to try out the program before i invested so much money in that software. *blushes* Ok the last is probably what can be called a lie.

I'm also looking into another program called Houdini, but since i only got a pc at work now. It's not much i can do.
*managed to screw up the whole pc with win2k3*
You terminated a PC with UT2003? I knew it sucked but I KNOW it don't suck that much! Oh well, I guess that's another good reason to get WINe going.
 
Old 11-07-2003, 02:34 PM   #326
LavaDevil94
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UT2K3? whats wrong with that?
 
Old 11-07-2003, 02:46 PM   #327
Thetargos
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Lectra, LavaDevil, he stated Win2K3 (as in Windows 2003 server?)...
 
Old 11-07-2003, 02:50 PM   #328
Thetargos
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Quote:
Originally posted by Kroppus
It's on the one labeled disk 3
And it's only the windows version

You got Maya P.L.Ed , Karma Tools (animating UT models) and UPain (3d paint prog for models.

So far i've not seen any version of Maya that's free to use on Linux. I've sent them a mail asking for one. I claimed that i had only Linux and that i really wanted to try out the program before i invested so much money in that software. *blushes* Ok the last is probably what can be called a lie.

I'm also looking into another program called Houdini, but since i only got a pc at work now. It's not much i can do.
*managed to screw up the whole pc with win2k3*
There is a linux version of MAYA PLE for Linux, just I could not download it (the big SOB is 514 Mb in size!), during last month they released it (15 october, I think)... Just hadn't got the time to download (though I've downloaded Fedora 1 in the past 3 days )
 
Old 11-07-2003, 02:53 PM   #329
Thetargos
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Quote:
Originally posted by WindowsBurner
[B
How good are you with C?
Email me @ josh33@eastlink.ca.

Maybe we can start the project I've been thinking of starting.

I'll tell you the details in e-mail. [/B]
What do you mean by any good at C? I have a couple programs I've wrote. I'm not what you may consider an expert, as in any language (human language) I understand pretty good the language if I read it... but as in a foreign language, I have a pretty hard time to actually speak it fluently In any case, it is just a matter of practice, and am now trying to get the more complex aspects of C++ (again I need practice, it's easy to understand, but tough to speak it, especially speak it good )
 
Old 11-07-2003, 02:56 PM   #330
LavaDevil94
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ya theragos, im the same way. i understand what the source code is saying, but i need to work on saying it.
 
  


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