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Old 11-03-2003, 02:59 PM   #301
Lostman
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Quote:
Originally posted by yapp
open source game engine? aren't there many open source projects you can look at? ...because open source allows you to look at the internal code? (tuxracer, cube, etc... here we go again)

But why are you so focused on game development? Are you sure this is the holy grail for Linux?

Yes. It is. Right now the only thing holding many Win users back from diving head first out of Windows into Linux is gaming compatability. WineX does it's best, but it's not enough.

I don't agree that we should start from scratch. But if there are Mac versions of games, why not Linux versions of games? Why do we have to port? The Linux community is growing in leaps and bounds. This is just another step in evolution. Time to take it imho.
 
Old 11-03-2003, 03:12 PM   #302
Thetargos
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Hi folks, sorry for my absense from the thread.... I had some things to attend to, but now I'm back! I'll spent a few moments on catching up
 
Old 11-03-2003, 07:37 PM   #303
lectraplayer
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Linus Torvalds does want Linux to be intuitive. ...so useability is one of his major concerns. ...though his level of thinking is so far above ours that it leaves most of us lost at times.

As far as the game development aspect, I just got this idea of a game and I wanna learn how to make one. I selected Linux because I like Linux better, though I'm not an expert there yet. ...that will provide some more practice.
 
Old 11-04-2003, 11:33 AM   #304
Kroppus
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May is free for personal use. But all you make will have "Personal Learning Edition" over it. From renders to models and models can't be opened in any other program. Not even in Maya Unlimited/Complete. So in a way that's a sad thing. But there's a version of Maya PLE on the last/first disk for UT2K3
and that one "shall" let you export models to use in UT2K3.
I haven't looked that much into it yet. Another thing is that there's a plugin/bonus pack at Alias/Wavefront's pages that's called "Bonusgame" or something like that that adds a menu and plugins for making it eaier to work with maya and games.

At the moment i'm without a working pc, trying to install win2k3 to a class i'm taking and get the famous BSOD all the time. *sighs* I want to use it with 1,5 gig of ram instead of 0.5
 
Old 11-04-2003, 10:18 PM   #305
lectraplayer
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Quote:
Originally posted by Kroppus
May is free for personal use. But all you make will have "Personal Learning Edition" over it. From renders to models and models can't be opened in any other program. Not even in Maya Unlimited/Complete. So in a way that's a sad thing. But there's a version of Maya PLE on the last/first disk for UT2K3
and that one "shall" let you export models to use in UT2K3.
I haven't looked that much into it yet. Another thing is that there's a plugin/bonus pack at Alias/Wavefront's pages that's called "Bonusgame" or something like that that adds a menu and plugins for making it eaier to work with maya and games.

At the moment i'm without a working pc, trying to install win2k3 to a class i'm taking and get the famous BSOD all the time. *sighs* I want to use it with 1,5 gig of ram instead of 0.5
Hmmm... You say it's on UT2003 Disk 3--Green? Is it the Linux version?
 
Old 11-05-2003, 12:54 PM   #306
Kroppus
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It's on the one labeled disk 3
And it's only the windows version

You got Maya P.L.Ed , Karma Tools (animating UT models) and UPain (3d paint prog for models.

So far i've not seen any version of Maya that's free to use on Linux. I've sent them a mail asking for one. I claimed that i had only Linux and that i really wanted to try out the program before i invested so much money in that software. *blushes* Ok the last is probably what can be called a lie.

I'm also looking into another program called Houdini, but since i only got a pc at work now. It's not much i can do.
*managed to screw up the whole pc with win2k3*
 
Old 11-06-2003, 02:08 AM   #307
Abe_the_Man
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I've been busy jotting down story ideas, trying to flesh out a story line; I suddenly realized, what a monumentally HUGE undertaking this game will be. We want to have like 70 hrs of gameplay, and that will require an ungodly amount of work. Dozens and dozens of locations. Each one finely tuned to balance fun and difficulty, while following the story. An unbelievable amount of work.

Since the whole point of this is (beside the fact that making a game would just be pretty rockin' cool) is to draw attention to linux as a gaming distro, why not make an online shooter? Counter Strike has been the #1 online game for years. You'd be hard pressed to find any pc gamer who hasn't played this game. We could surely come up with something uber cool, and better by leaps and bounds, than CS. Also there would be so much less work involved. It would give us a chance to really get to know crystal space/ blender etc. and get comfortable with game development. Also a hugely popular online shooter (with clans and everything hopefully!) would spread the word of linux to the masses!

Any thoughts?? I've already got a lot of ideas. Like what if we were to have a central stats server like ut2003, but instead of just wins/losses it would hold actual player stats (sorta like an mmorpg). Your character in game could become notorious! Also all clans could be registered, and put into a sort of on going tournament (maybe put a story around it??). I'm really not sure how plausible this is (i don't want a monthly charge!).

Please gimme your thoughts! And don't think i want to scrap the tux idea, i love it, but i think that by starting out with something a little less ambitious, will help us get our sea legs before starting into a single player gaming experience of epic proportions.
 
Old 11-06-2003, 12:05 PM   #308
Kroppus
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Abe_the_Man
Now we're talking on the same level here. The thing with the stats was exactly what i had in mind for the game i've been thinking of.
Each player is a member of one gang and as such earn points for both own actions, team actions and for completion of "mission goals".
Points that after the game can be used to beef up skills and get better weapons and/or armour. At the same time each gang would be given a location/map/whatever where they can use points to build defences and stuff, so that other gangs can go to attack or something like that.
So far i've not managed to decide if i want the fantasy setting from Warhammer Mordeheim or the Sci-Fi setting from Warhammer 40K Necromunda as a basis for it. *smiles* One day i want fantasy, the next i want sci-fi. Then i look at Blender and want to make the whole game with stick figures.

I don't want to scratch the Tux idea either. But as i see it we got at least 3 different games brewing here right now.
And i don't think that's a bad thing either. I know myself so well that i know that after a time i will become tiered of working on just one thing.
I need to relaxe with something else now and then.

Since my xp-drive have said goodbye to this world, taking with it all my windows progs. I guess i'll have the time to dive into blender really well now. *sighs* When i get Debian back up and running.........
 
Old 11-06-2003, 12:25 PM   #309
Lostman
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yeah, it would be nice to make the game with 100% Linux aps.
 
Old 11-06-2003, 12:26 PM   #310
WindowsBurner
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Hey,

That's pretty cool that you started this post Abe becuase I was going to start one
along the same lines.

I'm currently working on developing games for linux.

Now I only know a little of C,C++, Tcl/TK and php
and I'm pretty good with JavaScript so I can't do wonders yet.

I'm starting with simple games first then gradually building on that knowledge
to make more complicated games.

Right now I'm working on an IF(Interactive Fiction) game in C called Cavern Escape
it's just a simple game where you are trapped in a labrynth of 5 to 10 caves
and you have to escape. Trying to prevent you are assorted enemies such as
goblins trolls bats.And I'm in the procces of learning how to program using
Svga-lib.I'm doing okay in another week I should be able to handle keyboard
input.Who knows maybe I'll be able to handle Mouse input.

If anyone has any info they would like to share or would like to help me
in anyway email me at josh33@eastlink.ca

P.S.

I hope I'm not getting to freaky I'm only 14 so I might be a little .. .um I cant think of
the word .... freaky
 
Old 11-06-2003, 12:30 PM   #311
WindowsBurner
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I've been doing some plotting and I've cooked up some more game plots.

I'm not gonna program them yet though. I'm gonna finish Cavern Escape first.
Give me a day or so and I can show you a demo of it.

Like I said if you want to contact me my email is josh33@eastlink.ca
 
Old 11-06-2003, 12:36 PM   #312
Kroppus
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*smiles*
WindowsBurner I started coding on the old Commodore 64 and the best thing i managed to there was a pretty good demo. At least both me and my friends thought it was awsome. Music: Smoke on the water and flashy graphics that changed color with the beat of the bass. The sad thing about it was that i had no idea how the colorcycling came to be. In other words, it was a bug. I'm not sure if i'm going to take up coding again for a while. The last time i tried that i couldn't get anything to work at all. I mixed in a lot of code from the C-64 and the Amiga.
Tell us when it is playable and if possible put a link to it.
*want's to test it*


@ Lostman
It sure would be nice to have an "all linux" game. But when it comes to the practical, i'm not so sure if that's possible. Hopefully i'm wrong. It's just that there's a lot of programs that does the same on both platforms, but that is easier to use in windows. Better help or tutorials.
I'm still searching for a tutorial for Blender that i actually can understand something of. *sighs*

Last edited by Kroppus; 11-06-2003 at 12:45 PM.
 
Old 11-06-2003, 12:57 PM   #313
Lostman
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Cool. Let me know if you need any help. I'm not a coder, but I'm an admin
at bf42.com and callofduty.org and am the co-founder of one of the biggest BF1942 clans out there. I know many skinners and coders that could help out.

Plus I'm not too shabby on the advertising end. Kind of a PR guy. (28 years old, so am a guy)
 
Old 11-06-2003, 01:19 PM   #314
WindowsBurner
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Talking

*laughs*

Thats pretty neat cause I started programming on the C-64.
Never got very far though.
I was only like 5 or 6 but I did some okay things on it.

Does anybody know where I could post the demo when its finished?

I don't own any webspace I don't have a credit card( since I'm only 14-years-old)
so I can't buy any.
 
Old 11-06-2003, 01:28 PM   #315
Kroppus
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@ WindowsBurner
let me check out. If it's not to big i can host the files on my webspace.
I just got to find the pages i'm going to set up there first. *smiles*
I've gotten a few mails complaining that the original Metallica ICQ list is taken down. And i can't remember how much space they take.
www.bravepages.com has 100 meg free webspace with ads. But they're a bit harsh on what you
're allowed to put on. I dropped them 'cause i had to argue with them for every picture that i put up on my pages. "Yes. I've made that picture and i want it online." And they only let you upload through the browser.

Keep it under 5 meg and i'll make space for it

10 ? "Kroppus is the best"
20 goto 10
RUN
 
  


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