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@garpu: Thanks for asking! Yes, all of this is fine. Checked over and over. But, it doesn't recognize the DigiCert Root Certificate. I really don't know about wine, and where this comes in...
I used a version of Wine 4.9-staging that I compiled on 14.2, and it worked fine on current. When I recompiled it using gcc 9.1.0, the trading post quit working. We'll see what happens once the new patch gets pushed.
I used a version of Wine 4.9-staging that I compiled on 14.2, and it worked fine on current. When I recompiled it using gcc 9.1.0, the trading post quit working. We'll see what happens once the new patch gets pushed.
Thanks a lot! This sounds convincing. I'll check over the weekend (hopefully...)
This one differs from existing builds in that allows building and installing multiple different wine versions at once. All of the wine installs will be installed to their own version specific directories in /opt/. The accompanying 'wine_select.sh' then allows the user to set or change the default wine version by creating symlinks to all of the files from the specified wine install. Please see the README for further details and instructions.
I've been testing wine much more than usual lately and I've found a few issues which I thought I would mention.
It appears that gcc9 is still mis-compiling wine, the three games in the 'Trails in the Sky' series require installing quartz and amstream from winetricks as well as installing LAVFilters or the videos will not play. This is described on the winehq page and there is an wine issue. The problem is after gcc9 some of these videos no longer work, I reproduced this with both 4.11 and 4.0.1. I also have an old wine-staging-4.7 package which still works. This is unfortunate when considering late game content that requires these videos to work.
Another issue is that compiling mesa with clang breaks multiple games when using gallium nine where the games will crash. Most Slackware users are using the default mesa package compiled with gcc so they are unlikely to run into this...
And using nir (Can be enabled via driconf) breaks a few other games, for example the game 'A Hat in Time' will hang compiling shaders on start until all of the ram is consumed and the system halts while the game 'Xanadu Next' will crash wine with a useless backtrace.
I actually played through Ys The Oath in Felghana (which has videos in the same format as Trails in the Sky) just a month ago. Zero trouble with the videos, including the ending cinematic.
I did:
Code:
winetricks -q quartz amstream xvid
wineboot -u
The second step is not optional.
I also contributed the Lutris installer for it. Although, I just checked and I see that someone modified it to add vcrun2008 for some reason.
This is also how I set up WINE to play through Trails in the Sky FC, admittedly before the switch to gcc9. The opening and ending played fine.
Thanks for the suggestion, unfortunately it still doesn't solve it when wine is built with gcc9. Note that not all of the videos are affected, maybe Ys is avoiding the problematic code somehow?
Actually I checked closer and it appears this gcc9 issue only affects videos in Trails in the Sky the 3rd where all of the videos excluding the opening and ending are broken.
When trying to play videos from the movies tab it will just hang and softlock the game on a black screen. There are in game events that will trigger these too.
No worries, thanks for the replies! I was towards the end of the 3rd when I noticed so I just went back to a working wine build and finished it, but it'd be nice to see this fixed regardless...
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