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Old 03-27-2004, 10:51 AM   #1
vdemuth
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Registered: Oct 2003
Location: West Midlands, UK
Distribution: Slackware 14 (Server),OpenSuse 13.2 (Laptop & Desktop),, OpenSuse 13.2 on the wifes lappy
Posts: 781

Rep: Reputation: 98
Origional unreal and wine, general protection fault


Hi All,
Have just discovered the joys of gaming in Linux, successfully got working Half lifwe under wine, though with some crashes. Not so much joy with origional Unreal. Getting frequent general protection fault. Has anyone any idea what this might be? Log file included below.

Log: Log file open, 03/27/04 16:49:40
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 95 4.0 (Build: 67109814)
Init: Version: 225
Init: Compiled: May 31 1999 19:04:30
Init: Command line:
Init: Base directory: C:\Unreal\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: localhost
Init: User:
Init: Memory total: Phys=515204K Pagef=462340K Virt=2097087K
Init: Working set: 2000000 / 2000000
Init: CPU Speed=1394.137684 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: MMX CMov FPU TimeStamp 3DNow!
Log: Loading: Package Engine
Log: Loading: Package Core
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (DirectDraw HAL)
Log: display (User (and GDI))
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package PlayrShp
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Game class is 'EntryGameInfo'
Log: Bringing Level Entry.MyLevel up for play...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.Mutator0
DevAudio: Galaxy SetViewport: NULL
Log: Browse: Unreal.unr?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1
Log: LoadMap: Unreal.unr?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1
Log: Loading: Package Unreal
Log: Loading: Package NaliCast
Log: Loading: Package GenEarth
Log: Loading: Package GenFluid
Log: Loading: Package NALIFX
Log: Loading: Package GenIn
Log: Loading: Package GenFX
Log: Loading: Package Ambancient
Log: Loading: Package Amboutside
Log: Loading: Package DoorsAnc
Log: Loading: Package Liquids
Log: Loading: Package flyby
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Game class is 'Intro'
Log: Bringing Level Unreal.MyLevel up for play...
ScriptLog: InitGame: ?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
DevAudio: Galaxy SetViewport: NULL
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
ScriptLog: Team 1
ScriptLog: Login: Player
Log: Loading: Package Male1Skins
Log: Possessed PlayerPawn: MaleOne Unreal.MaleOne0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Init: Pixel format 1:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 2:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 3:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 4:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 5:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 6:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Pixel format 7:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Using pixel format 1
Init: glGetString(GL_VENDOR): NVIDIA Corporation
Init: glGetString(GL_RENDERER): RIVA TNT2/AGP/SSE/3DNOW!
Init: glGetString(GL_VERSION): 1.4.0 NVIDIA 44.96
Init: glGetString(GL_EXTENSIONS): GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4
Init: Pixel format 1:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=0
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Init: Device supports: EXT_point_parameters
Init: Using OpenGL settings [Default]
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.146541 seconds
DevMusic: Load music: Music flyby.flyby
ScriptLog: Console entering Menuing
ScriptLog: Console leaving Menuing
Log: SetClientTravel: ?load=0 0
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Unreali.MaleOne
Log: URL: Adding default option Skin=UnrealShare.Skins.Kurgan
Log: URL: Adding default option Team=1
Log: Browse: Index.unr?load=0?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1
Log: LoadMap: ..\Save\Save0.usa?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package Save0
Log: Loading: Package Mine
Log: Loading: Package TCrystal
Log: Loading: Package HubEffects
Log: Loading: Package Ambmodern
Log: Loading: Package DoorsMod
Log: Loading: Package Activates
Log: Loading: Package Greatfire
Log: Loading: Package SKYBox
Log: Loading: Package Greatfire2
Log: Loading: Package digsh
Log: Loading: Package Palettes
Log: Loading: Package shaneDAY
Log: Loading: Package Male2Skins
Log: Loading: Package shanesky
Init: Shut down moving brush tracker for Level Unreal.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Unreal
Log: Unloading: Package NaliCast
Log: Unloading: Package NALIFX
Log: Unloading: Package Liquids
Log: Unloading: Package flyby
DevMusic: Unregister music: Music flyby.flyby
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: Player
Log: Possessed PlayerPawn: MaleOne Save0.MaleOne0
ScriptLog: All inventory from Player is accepted
Init: Initialized moving brush tracker for Level Save0.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music digsh.digsh
ScriptLog: Console entering Menuing
ScriptLog: Console leaving Menuing
Init: Shut down moving brush tracker for Level Save0.MyLevel
Log: Unloading: Package Save0
Log: Save=498.953420
Log: Moving '..\Save\Save.tmp' to '..\Save\Save0.usa'
Init: Initialized moving brush tracker for Level Save0.MyLevel
Critical: URender:rawFrame
Critical: URender:rawWorld
Critical: UGameEngine:raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/27/04 16:51:20

TIA
 
Old 03-27-2004, 04:02 PM   #2
MNKyDeth
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Registered: Sep 2003
Location: USA
Distribution: Fedora Core 10 x86_64
Posts: 100

Rep: Reputation: 15
Well, considering the entire UT series is native to linux you should not be trying to run it under wine. Here is a place where you can get the 4.36 updated installer for the original UT.

ftp://sunsite.dk/mirrors/lokigames/patches/ut/
 
Old 03-28-2004, 02:10 AM   #3
vdemuth
Member
 
Registered: Oct 2003
Location: West Midlands, UK
Distribution: Slackware 14 (Server),OpenSuse 13.2 (Laptop & Desktop),, OpenSuse 13.2 on the wifes lappy
Posts: 781

Original Poster
Rep: Reputation: 98
Thanks for that link, but I'm not talking about UT, but about Origional UNREAL
 
  


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