Origional unreal and wine, general protection fault
Hi All,
Have just discovered the joys of gaming in Linux, successfully got working Half lifwe under wine, though with some crashes. Not so much joy with origional Unreal. Getting frequent general protection fault. Has anyone any idea what this might be? Log file included below. Log: Log file open, 03/27/04 16:49:40 Init: Name subsystem initialized Init: Detected: Microsoft Windows 95 4.0 (Build: 67109814) Init: Version: 225 Init: Compiled: May 31 1999 19:04:30 Init: Command line: Init: Base directory: C:\Unreal\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: localhost Init: User: Init: Memory total: Phys=515204K Pagef=462340K Virt=2097087K Init: Working set: 2000000 / 2000000 Init: CPU Speed=1394.137684 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: MMX CMov FPU TimeStamp 3DNow! Log: Loading: Package Engine Log: Loading: Package Core Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (DirectDraw HAL) Log: display (User (and GDI)) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Loading: Package Entry Log: Loading: Package PlayrShp Log: Loading: Package Detail Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package UnrealI Log: Loading: Package UnrealShare Log: Game class is 'EntryGameInfo' Log: Bringing Level Entry.MyLevel up for play... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Remote Administration with Password ScriptLog: Base Mutator is Entry.Mutator0 DevAudio: Galaxy SetViewport: NULL Log: Browse: Unreal.unr?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1 Log: LoadMap: Unreal.unr?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1 Log: Loading: Package Unreal Log: Loading: Package NaliCast Log: Loading: Package GenEarth Log: Loading: Package GenFluid Log: Loading: Package NALIFX Log: Loading: Package GenIn Log: Loading: Package GenFX Log: Loading: Package Ambancient Log: Loading: Package Amboutside Log: Loading: Package DoorsAnc Log: Loading: Package Liquids Log: Loading: Package flyby Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Game class is 'Intro' Log: Bringing Level Unreal.MyLevel up for play... ScriptLog: InitGame: ?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1 ScriptLog: Difficulty 1 ScriptLog: Remote Administration with Password ScriptLog: Base Mutator is Unreal.Mutator1 Init: Initialized moving brush tracker for Level Unreal.MyLevel DevAudio: Galaxy SetViewport: NULL Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv ScriptLog: Team 1 ScriptLog: Login: Player Log: Loading: Package Male1Skins Log: Possessed PlayerPawn: MaleOne Unreal.MaleOne0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to OpenGLDrv.dll Init: Pixel format 1: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 2: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 3: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 4: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 5: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 6: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Pixel format 7: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Using pixel format 1 Init: glGetString(GL_VENDOR): NVIDIA Corporation Init: glGetString(GL_RENDERER): RIVA TNT2/AGP/SSE/3DNOW! Init: glGetString(GL_VERSION): 1.4.0 NVIDIA 44.96 Init: glGetString(GL_EXTENSIONS): GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 Init: Pixel format 1: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_ACCELERATED PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=0 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_EXT_compiled_vertex_array Init: Device supports: GL_ARB_multitexture Init: Device supports: EXT_point_parameters Init: Using OpenGL settings [Default] DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 2.146541 seconds DevMusic: Load music: Music flyby.flyby ScriptLog: Console entering Menuing ScriptLog: Console leaving Menuing Log: SetClientTravel: ?load=0 0 Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Unreali.MaleOne Log: URL: Adding default option Skin=UnrealShare.Skins.Kurgan Log: URL: Adding default option Team=1 Log: Browse: Index.unr?load=0?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1 Log: LoadMap: ..\Save\Save0.usa?Name=Player?Class=Unreali.MaleOne?Skin=UnrealShare.Skins.Kurgan?Team=1?load DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package Save0 Log: Loading: Package Mine Log: Loading: Package TCrystal Log: Loading: Package HubEffects Log: Loading: Package Ambmodern Log: Loading: Package DoorsMod Log: Loading: Package Activates Log: Loading: Package Greatfire Log: Loading: Package SKYBox Log: Loading: Package Greatfire2 Log: Loading: Package digsh Log: Loading: Package Palettes Log: Loading: Package shaneDAY Log: Loading: Package Male2Skins Log: Loading: Package shanesky Init: Shut down moving brush tracker for Level Unreal.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Unreal Log: Unloading: Package NaliCast Log: Unloading: Package NALIFX Log: Unloading: Package Liquids Log: Unloading: Package flyby DevMusic: Unregister music: Music flyby.flyby Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 1 ScriptLog: Login: Player Log: Possessed PlayerPawn: MaleOne Save0.MaleOne0 ScriptLog: All inventory from Player is accepted Init: Initialized moving brush tracker for Level Save0.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music digsh.digsh ScriptLog: Console entering Menuing ScriptLog: Console leaving Menuing Init: Shut down moving brush tracker for Level Save0.MyLevel Log: Unloading: Package Save0 Log: Save=498.953420 Log: Moving '..\Save\Save.tmp' to '..\Save\Save0.usa' Init: Initialized moving brush tracker for Level Save0.MyLevel Critical: URender::DrawFrame Critical: URender::DrawWorld Critical: UGameEngine::Draw Critical: UWindowsViewport::Repaint Critical: UWindowsClient::Tick Critical: ClientTick Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Executing UObject::StaticShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Exit: appExit Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 03/27/04 16:51:20 TIA |
Well, considering the entire UT series is native to linux you should not be trying to run it under wine. Here is a place where you can get the 4.36 updated installer for the original UT.
ftp://sunsite.dk/mirrors/lokigames/patches/ut/ |
Thanks for that link, but I'm not talking about UT, but about Origional UNREAL
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