after about 3 days of hard hacking (for me) ive got this far:
from my xorg logs
Code:
(II) TDFX(0): [DRI] installation complete
(==) TDFX(0): Direct rendering enabled
(==) RandR enabled
BUT THEN!
Code:
bash-2.05b$ glxgears
libGL warning: 3D driver claims to not support visual 0x25
....
libGL warning: 3D driver claims to not support visual 0x42
1546 frames in 5.0 seconds = 309.200 FPS
^thats a LOT better then the 104 i was getting beafore
but get this:
Code:
bash-2.05b$ glxinfo |grep rendering
libGL warning: 3D driver claims to not support visual 0x25
.....
libGL warning: 3D driver claims to not support visual 0x42
direct rendering: No
Finially, what this all ammounts to:
Code:
bash-2.05b$ quake3
Q3 1.32b linux-i386 Nov 14 2002
...
...loading libGL.so.1: Initializing OpenGL display
...
setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
libGL warning: 3D driver claims to not support visual 0x25
.....
libGL warning: 3D driver claims to not support visual 0x42
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect
...
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
i THINK theres a porblem somwhere between OpenGL and DRI but im not sure what.
im going out now but ill check back later
Please help! i need to kill my flatmates in glorious 3d