LinuxQuestions.org
Visit Jeremy's Blog.
Home Forums Tutorials Articles Register
Go Back   LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games
User Name
Password
Linux - Games This forum is for all discussion relating to gaming in Linux.

Notices


Reply
  Search this Thread
Old 12-08-2004, 01:27 PM   #1
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Rep: Reputation: 15
Cedega 4.2 & Half-Life 2


No go for me for this release which supports Half Life 2.

Steam loads fine, game downloads fine, on trying to run it or Counter-Strike: Source, the screen blacks for awhile, then I get a white windows cursor, and then maybe for a half second I see part of the title screen (no valve startup logo mind you) then the game crashes leaving my desktop stuck in a 800x600ish display where i have to scroll around and the only way to fix is restart X.

I get no error message from this either, and I haven't been able to find much support, anyone else try this yet?
 
Old 12-08-2004, 01:33 PM   #2
proudclod
Member
 
Registered: May 2004
Distribution: Fedora Core 2
Posts: 381

Rep: Reputation: 30
Are you using real Cedega or CVS?
 
Old 12-08-2004, 01:59 PM   #3
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Original Poster
Rep: Reputation: 15
I'm using the binaries from the site, I subscribed yesterday.
 
Old 12-09-2004, 12:28 AM   #4
RHLinuxGUY
Member
 
Registered: Oct 2003
Distribution: Ubuntu 7.04
Posts: 889
Blog Entries: 1

Rep: Reputation: 30
Don't use the command line version, get point2play, it'll make everything a hell of a lot easier. Thers more I have to say, since I got it to work, and it works fine for me. But I need some sleep.
 
Old 12-09-2004, 09:52 AM   #5
ssobeht
Member
 
Registered: Oct 2003
Distribution: Debian Sarge
Posts: 207

Rep: Reputation: 30
If you bought the original Half-Life you are in your right to download the latest EmPorio release (yes, its warez) which works quite good under cedega 4.1 (excepting water reflections ans some bump-mapping) so it must work perfect under cedega 4.2. Do this only if you have the original copy of Half-Life 2 (well, i dont have an orginila copy because i won't buy any game if it doesn't include linux binaries ). Life for ID, death for Valve! (just joking)
 
Old 12-09-2004, 09:57 AM   #6
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Original Poster
Rep: Reputation: 15
Quote:
Originally posted by ssobeht
If you bought the original Half-Life you are in your right to download the latest EmPorio release (yes, its warez) which works quite good under cedega 4.1 (excepting water reflections ans some bump-mapping) so it must work perfect under cedega 4.2. Do this only if you have the original copy of Half-Life 2 (well, i dont have an orginila copy because i won't buy any game if it doesn't include linux binaries ). Life for ID, death for Valve! (just joking)
Yeah dude, becuase stealing software is awesome. Screw those developers... Way to rage against the machine there buddy.

I managed to get it to work by changing a few pixel mapping setting and the like.

Last edited by NeccoWolf; 12-09-2004 at 09:59 AM.
 
Old 12-10-2004, 03:07 PM   #7
Genesee
Member
 
Registered: Dec 2002
Distribution: Slackware
Posts: 927

Rep: Reputation: 30
Quote:
Originally posted by NeccoWolf
I managed to get it to work by changing a few pixel mapping setting and the like.
NeccoWolf -

could you provide some more specifics on exactly which settings, where you found answers, etc.?

 
Old 12-10-2004, 03:54 PM   #8
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Original Poster
Rep: Reputation: 15
Sure, as someone suggested on another forum, these changes in the transgaming config...

[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "N"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"PixelShadersLevel" = "1.3"


and this:

# echo 1 > /proc/sys/vm/legacy_va_layout

Doesn't look as great as it does under Windows, but it's useable...
 
Old 01-15-2005, 09:30 AM   #9
Gnute
Member
 
Registered: Apr 2003
Location: Kuwait
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101

Rep: Reputation: 15
Quote:
Originally posted by NeccoWolf
Yeah dude, becuase stealing software is awesome. Screw those developers... Way to rage against the machine there buddy.

I managed to get it to work by changing a few pixel mapping setting and the like.
For the first bit... nice stereotype..
Not all of us spend 24/7 playing these games... in fact, I rarely play CS or anything, which is why I probably won't bother buying it until the price goes down because I'm not prepared to pay a shitload of cash just to play a game once every 2 weeks.
Anyway, ssobeht, how'd you get emporio's release working? I'm having problems with it.. (Cedega 4.2)
 
Old 01-15-2005, 10:01 AM   #10
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Original Poster
Rep: Reputation: 15
Quote:
Originally posted by Gnute
For the first bit... nice stereotype..
Not all of us spend 24/7 playing these games... in fact, I rarely play CS or anything, which is why I probably won't bother buying it until the price goes down because I'm not prepared to pay a shitload of cash just to play a game once every 2 weeks.
Anyway, ssobeht, how'd you get emporio's release working? I'm having problems with it.. (Cedega 4.2)
I don't play games very often either, but that doesn't mean I'm allowed to steal software. Theft is still theft no matter how you look at it. How would you like it if someone stole your software you developed and happend to charge for because they only use every so often?
 
Old 01-16-2005, 07:57 AM   #11
Gnute
Member
 
Registered: Apr 2003
Location: Kuwait
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101

Rep: Reputation: 15
....it's not stealing....
It's sharing.
*This is where communism, which is basically what the open source community have as their economic system, comes to play*
Oh right, by the way, I didn't grow up in any first world countries to experience original merchandise at their intended prices..
In fact, they sell the Nintendo DS here for almost $300USD... it's not like I'm going to fork out the extra cash just to buy a game I'm going to BARELY EVER play.
Oh right, and if you say "BUT YOU CAN BUY IT OFF TEH NET!!!111" it'll cost EVEN MORE, the shipping prices to here are outrageous.
 
Old 01-16-2005, 09:35 AM   #12
NeccoWolf
Member
 
Registered: Jan 2003
Distribution: Debian
Posts: 39

Original Poster
Rep: Reputation: 15
Too bad that the End User License Agreement specificly states that you can't share the software, whereas the GNU GPL does, so it is theft.

If all those lovely warez sites were all about sharing and legality, don't you think they wouldn't be forced to shut down or full of pornography images?
 
Old 01-16-2005, 09:52 AM   #13
Gnute
Member
 
Registered: Apr 2003
Location: Kuwait
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101

Rep: Reputation: 15
Not all are full of pornography images.. only some, but most have links to earn their money to keep the servers up. They get money, clickers get porn. Both sides win.
Also, I have no other choice...
It may be theft to you, but it's OK to me, if you lived here you'd understand. :}
 
Old 01-16-2005, 10:18 AM   #14
Mikael B
LQ Newbie
 
Registered: Jan 2005
Posts: 10

Rep: Reputation: 0
Quote:
Originally posted by NeccoWolf
I don't play games very often either, but that doesn't mean I'm allowed to steal software. Theft is still theft no matter how you look at it.
It certainly is. As a corollary, that which is not theft, is still not theft—no matter how you look at it. As Webster realized in 1913:

Quote:
To constitute theft there must be a taking without the owner’s consent, and it must be unlawful or felonious; every part of the property stolen must be removed, however slightly, from its former position; and it must be, at least momentarily, in the complete possession of the thief.
Copyright infringement does not fulfill these criteria. And precisely because it is not theft, it is not wrong. It does not violate the rights of anyone—discounting bogus “intellectual property rights.”

Tell me, Necco: if I were to download Half-Life 2 without purchasing a license, whom would it hurt? Certainly not myself—but would it hurt Valve, and the other people who make money from license sales? Not at all. You see, if I don’t pirate it, I won’t buy it, either. Hence, not only am I not stealing anything—I am not even preventing the producers from making more money. My “crime” has the exact same effect as simply ignoring the game, except for one thing: my liking of the game and subsequent word-of-mouth reviews potentially increases revenues. Tell me, Necco: wherein lies the damage?
 
Old 01-16-2005, 10:33 AM   #15
Mikael B
LQ Newbie
 
Registered: Jan 2005
Posts: 10

Rep: Reputation: 0
Quote:
Originally posted by Gnute
*This is where communism, which is basically what the open source community have as their economic system, comes to play*
You’re wrong. Inhabitants of communist societies are expected to share their wealth not because it benefits them—but because it benefits everyone else. No rational man would do so voluntarily, of course, which is why Communism is unworkable without an authoritarian state.

Inhabitants of the Free Software society share their source code precisely because it does benefit them. It is the natural result of capitalism: since the effort required to distribute a software product is practically zero, the distribution price will tend towards zero. What requires effort is not copying the software—it is developing it, deploying it, and supporting it. These are the things for which developers of Free Software charge.
 
  


Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



Similar Threads
Thread Thread Starter Forum Replies Last Post
Half-Life Fusion on Cedega - How to? cr4ck3r Linux - Games 2 11-09-2005 12:46 PM
Question about Half-Life 2 with Cedega Chrysalid Linux - General 1 10-26-2005 03:58 AM
Another Half-life 2 under cedega 4.2 question... edd8990 Linux - Games 0 12-22-2004 06:16 AM
Artifacts Cedega 4.2 Half-Life ssobeht Linux - Games 0 12-18-2004 04:54 PM
Half Life using Point to Play (cedega) chilehead Linux - Software 5 12-07-2004 10:05 PM

LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games

All times are GMT -5. The time now is 01:03 AM.

Main Menu
Advertisement
My LQ
Write for LQ
LinuxQuestions.org is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
Syndicate
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Open Source Consulting | Domain Registration