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No go for me for this release which supports Half Life 2.
Steam loads fine, game downloads fine, on trying to run it or Counter-Strike: Source, the screen blacks for awhile, then I get a white windows cursor, and then maybe for a half second I see part of the title screen (no valve startup logo mind you) then the game crashes leaving my desktop stuck in a 800x600ish display where i have to scroll around and the only way to fix is restart X.
I get no error message from this either, and I haven't been able to find much support, anyone else try this yet?
Don't use the command line version, get point2play, it'll make everything a hell of a lot easier. Thers more I have to say, since I got it to work, and it works fine for me. But I need some sleep.
If you bought the original Half-Life you are in your right to download the latest EmPorio release (yes, its warez) which works quite good under cedega 4.1 (excepting water reflections ans some bump-mapping) so it must work perfect under cedega 4.2. Do this only if you have the original copy of Half-Life 2 (well, i dont have an orginila copy because i won't buy any game if it doesn't include linux binaries ). Life for ID, death for Valve! (just joking)
Originally posted by ssobeht If you bought the original Half-Life you are in your right to download the latest EmPorio release (yes, its warez) which works quite good under cedega 4.1 (excepting water reflections ans some bump-mapping) so it must work perfect under cedega 4.2. Do this only if you have the original copy of Half-Life 2 (well, i dont have an orginila copy because i won't buy any game if it doesn't include linux binaries ). Life for ID, death for Valve! (just joking)
Yeah dude, becuase stealing software is awesome. Screw those developers... Way to rage against the machine there buddy.
I managed to get it to work by changing a few pixel mapping setting and the like.
Sure, as someone suggested on another forum, these changes in the transgaming config...
[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "N"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"PixelShadersLevel" = "1.3"
and this:
# echo 1 > /proc/sys/vm/legacy_va_layout
Doesn't look as great as it does under Windows, but it's useable...
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101
Rep:
Quote:
Originally posted by NeccoWolf Yeah dude, becuase stealing software is awesome. Screw those developers... Way to rage against the machine there buddy.
I managed to get it to work by changing a few pixel mapping setting and the like.
For the first bit... nice stereotype..
Not all of us spend 24/7 playing these games... in fact, I rarely play CS or anything, which is why I probably won't bother buying it until the price goes down because I'm not prepared to pay a shitload of cash just to play a game once every 2 weeks.
Anyway, ssobeht, how'd you get emporio's release working? I'm having problems with it.. (Cedega 4.2)
Originally posted by Gnute For the first bit... nice stereotype..
Not all of us spend 24/7 playing these games... in fact, I rarely play CS or anything, which is why I probably won't bother buying it until the price goes down because I'm not prepared to pay a shitload of cash just to play a game once every 2 weeks.
Anyway, ssobeht, how'd you get emporio's release working? I'm having problems with it.. (Cedega 4.2)
I don't play games very often either, but that doesn't mean I'm allowed to steal software. Theft is still theft no matter how you look at it. How would you like it if someone stole your software you developed and happend to charge for because they only use every so often?
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101
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....it's not stealing....
It's sharing.
*This is where communism, which is basically what the open source community have as their economic system, comes to play*
Oh right, by the way, I didn't grow up in any first world countries to experience original merchandise at their intended prices..
In fact, they sell the Nintendo DS here for almost $300USD... it's not like I'm going to fork out the extra cash just to buy a game I'm going to BARELY EVER play.
Oh right, and if you say "BUT YOU CAN BUY IT OFF TEH NET!!!111" it'll cost EVEN MORE, the shipping prices to here are outrageous.
Too bad that the End User License Agreement specificly states that you can't share the software, whereas the GNU GPL does, so it is theft.
If all those lovely warez sites were all about sharing and legality, don't you think they wouldn't be forced to shut down or full of pornography images?
Distribution: NetBSD x86; Slackware Linsux i686 (A billion kilometers away)
Posts: 101
Rep:
Not all are full of pornography images.. only some, but most have links to earn their money to keep the servers up. They get money, clickers get porn. Both sides win.
Also, I have no other choice...
It may be theft to you, but it's OK to me, if you lived here you'd understand. :}
Originally posted by NeccoWolf I don't play games very often either, but that doesn't mean I'm allowed to steal software. Theft is still theft no matter how you look at it.
It certainly is. As a corollary, that which is not theft, is still not theft—no matter how you look at it. As Webster realized in 1913:
Quote:
To constitute theft there must be a taking without the owner’s consent, and it must be unlawful or felonious; every part of the property stolen must be removed, however slightly, from its former position; and it must be, at least momentarily, in the complete possession of the thief.
Copyright infringement does not fulfill these criteria. And precisely because it is not theft, it is not wrong. It does not violate the rights of anyone—discounting bogus “intellectual property rights.”
Tell me, Necco: if I were to download Half-Life 2 without purchasing a license, whom would it hurt? Certainly not myself—but would it hurt Valve, and the other people who make money from license sales? Not at all. You see, if I don’t pirate it, I won’t buy it, either. Hence, not only am I not stealing anything—I am not even preventing the producers from making more money. My “crime” has the exact same effect as simply ignoring the game, except for one thing: my liking of the game and subsequent word-of-mouth reviews potentially increases revenues. Tell me, Necco: wherein lies the damage?
Originally posted by Gnute *This is where communism, which is basically what the open source community have as their economic system, comes to play*
You’re wrong. Inhabitants of communist societies are expected to share their wealth not because it benefits them—but because it benefits everyone else. No rational man would do so voluntarily, of course, which is why Communism is unworkable without an authoritarian state.
Inhabitants of the Free Software society share their source code precisely because it does benefit them. It is the natural result of capitalism: since the effort required to distribute a software product is practically zero, the distribution price will tend towards zero. What requires effort is not copying the software—it is developing it, deploying it, and supporting it. These are the things for which developers of Free Software charge.
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