Cedega 4.2 & Half-Life 2
No go for me for this release which supports Half Life 2.
Steam loads fine, game downloads fine, on trying to run it or Counter-Strike: Source, the screen blacks for awhile, then I get a white windows cursor, and then maybe for a half second I see part of the title screen (no valve startup logo mind you) then the game crashes leaving my desktop stuck in a 800x600ish display where i have to scroll around and the only way to fix is restart X. I get no error message from this either, and I haven't been able to find much support, anyone else try this yet? |
Are you using real Cedega or CVS?
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I'm using the binaries from the site, I subscribed yesterday.
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Don't use the command line version, get point2play, it'll make everything a hell of a lot easier. Thers more I have to say, since I got it to work, and it works fine for me. But I need some sleep.
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If you bought the original Half-Life you are in your right to download the latest EmPorio release (yes, its warez) which works quite good under cedega 4.1 (excepting water reflections ans some bump-mapping) so it must work perfect under cedega 4.2. Do this only if you have the original copy of Half-Life 2 (well, i dont have an orginila copy because i won't buy any game if it doesn't include linux binaries :) ). Life for ID, death for Valve! :p (just joking)
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I managed to get it to work by changing a few pixel mapping setting and the like. |
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could you provide some more specifics on exactly which settings, where you found answers, etc.? :cool: |
Sure, as someone suggested on another forum, these changes in the transgaming config...
[d3dgl] "AnisotropicTextureFiltering" = "N" "VertexShaders" = "Y" ; type of vertex shaders to use (Hardware/Software/Auto) ; hardware will use whatever the opengl drivers make available ; software will use winex software emulation (will be slow!) ; (has not been implemented yet!) ;; "VertexShaderMode" = "Auto" "PixelShaders" = "N" ; Which version of pixel shaders to attempt to use, if available ;;"PixelShadersLevel" = "1.1" "ClipSpaceFix" = "Y" ; Which version of pixel shaders to attempt to use, if available ;;"PixelShadersLevel" = "1.1" "PixelShadersLevel" = "1.3" and this: # echo 1 > /proc/sys/vm/legacy_va_layout Doesn't look as great as it does under Windows, but it's useable... |
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Not all of us spend 24/7 playing these games... in fact, I rarely play CS or anything, which is why I probably won't bother buying it until the price goes down because I'm not prepared to pay a shitload of cash just to play a game once every 2 weeks. Anyway, ssobeht, how'd you get emporio's release working? I'm having problems with it.. (Cedega 4.2) |
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....it's not stealing....
It's sharing. :) *This is where communism, which is basically what the open source community have as their economic system, comes to play* Oh right, by the way, I didn't grow up in any first world countries to experience original merchandise at their intended prices.. In fact, they sell the Nintendo DS here for almost $300USD... it's not like I'm going to fork out the extra cash just to buy a game I'm going to BARELY EVER play. Oh right, and if you say "BUT YOU CAN BUY IT OFF TEH NET!!!111" it'll cost EVEN MORE, the shipping prices to here are outrageous. |
Too bad that the End User License Agreement specificly states that you can't share the software, whereas the GNU GPL does, so it is theft.
If all those lovely warez sites were all about sharing and legality, don't you think they wouldn't be forced to shut down or full of pornography images? |
Not all are full of pornography images.. only some, but most have links to earn their money to keep the servers up. They get money, clickers get porn. Both sides win.
Also, I have no other choice... It may be theft to you, but it's OK to me, if you lived here you'd understand. :} |
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Tell me, Necco: if I were to download Half-Life 2 without purchasing a license, whom would it hurt? Certainly not myself—but would it hurt Valve, and the other people who make money from license sales? Not at all. You see, if I don’t pirate it, I won’t buy it, either. Hence, not only am I not stealing anything—I am not even preventing the producers from making more money. My “crime” has the exact same effect as simply ignoring the game, except for one thing: my liking of the game and subsequent word-of-mouth reviews potentially increases revenues. Tell me, Necco: wherein lies the damage? |
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Inhabitants of the Free Software society share their source code precisely because it does benefit them. It is the natural result of capitalism: since the effort required to distribute a software product is practically zero, the distribution price will tend towards zero. What requires effort is not copying the software—it is developing it, deploying it, and supporting it. These are the things for which developers of Free Software charge. |
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