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while discussing a Steam-runtime issue on GitHub, it came to light that Slackware uses what is, for today distros "standard", an unconventional path for DRI drivers, e.g "/usr/lib${LIBDIRSUFFIX}/xorg/modules/dri".
This setting is enforced in past and current mesa.SlackBuild scripts with an explicit option ("-Ddri-drivers-path=/usr/lib${LIBDIRSUFFIX}/xorg/modules/dri") but is there a reason for putting DRI drivers there instead of "/usr/lib${LIBDIRSUFFIX}/dri", where VA-API drivers are already put by the same mesa package?
Having suffered over drivers in the past with my sucky video, there are actually two directories for video drivers, one for 2D and one for 3D. I suppose it makes sense, as they could name them identically.
So, if I'm not mistaken, you're saying that there could be an "aliasing" issue (between different driver packages I assume, i.e. mesa against some other driver package) that could hinder driver usage.
I'm no software genius, I'm a hardware guy. My drivers come split between 2D & 3D (I can't speak for anyone else's), so I guess the 2D is used if 3D is not active
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