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Old 10-29-2002, 08:50 PM   #1
Registered: Dec 2001
Location: Tasmania
Distribution: mandrake 10 community
Posts: 42

Rep: Reputation: 15
Unhappy problems with sound server with quake3

Have just installed Mandrake 9.0 and put quake3 on.

the game exits with the following error

------- sound initialization -------
/dev/dsp: Broken pipe
Received signal 11, exiting...

Now all other games the sound works fine, I have ut2003 running fine, warcraft 3 and heaps of other games.

Any ideas were I should start to try and fix this problem.
Old 02-10-2003, 10:46 PM   #2
LQ Newbie
Registered: Feb 2003
Location: Houston, TX
Distribution: Slackware 8.1/ Mandrake 9.1
Posts: 5

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One problem with quake 3 is that it tries to write directly to /dev/dsp for all the sound, instead of talking directly to the sound server. There is a way to get around this and still make quake think everything is going like "normal".
Try starting it with the command line:
>artsdsp -m quake3
This works for me in KDE, but it creates a lag in the sound. I've been looking for a better way to get around this, actually.
How do other people do it?
Old 04-13-2003, 09:45 PM   #3
LQ Newbie
Registered: Apr 2003
Location: Kansas
Distribution: Slackware 9.0
Posts: 12

Rep: Reputation: 0
I was having problem with Quake 3 also, but I just made sure I had permission by using 'chmod 777 /dev/dsp' and now it works like a charm.
Old 04-14-2003, 04:19 AM   #4
Registered: Dec 2001
Location: Tasmania
Distribution: mandrake 10 community
Posts: 42

Original Poster
Rep: Reputation: 15


Had tried several other methods mentioned in the threads on this topic an dnone of them worked. But this did, who would of thought it would be that simple



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