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Old 09-04-2005, 12:20 PM   #1
ZakuSage
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Google Earth equivilant?


I know Google hasn't ported Google Earth to Linux (and shame on them...), but I was wondering if there is a program that has similar funcitons. I've heard of none yet.
 
Old 09-04-2005, 01:18 PM   #2
johndavid
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i havent seen anything like this either but am very insterested in finding this type of software for linux also!
 
Old 09-04-2005, 06:57 PM   #3
cs-cam
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It's just a novelty for the average home user really. Just ask a Windows-using friend if they'd install it, run a VNC server and be kind enough to let you use their computer for 15 minutes per day I don't think it runs under Wine or Cedega as of yet.
 
Old 09-05-2005, 12:06 AM   #4
jon_k
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Quote:
Originally posted by cs-cam
It's just a novelty for the average home user really. Just ask a Windows-using friend if they'd install it, run a VNC server and be kind enough to let you use their computer for 15 minutes per day I don't think it runs under Wine or Cedega as of yet.
Problem with that is I'd like to use it on my linux laptop in my truck as a portable maps.google.com while on the road!
 
Old 09-22-2005, 03:29 PM   #5
Hammett
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Just downloading WW2D. It has a Linux version and it claims to be a replacement for Google Earth.
I'll tell something when I test it.
 
Old 09-27-2005, 04:03 PM   #6
linux-rulz
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I can't get it to compile. I'll post the output of make here.

[ryan@ryanhp src]$ make
mkdir -p ReleaseGTK2UnicodeDynamic
g++ -c -o ReleaseGTK2UnicodeDynamic/ww2d.o `wx-config --cxxflags` -I. `curl-config --cflags` -O2 -Wall src/ww2d.cpp
In file included from src/ww2d.cpp:37:
src/ww2d.h: In member function `virtual bool ww2dApp::Initialize(int&, wxChar**)':
src/ww2d.h:68: error: no matching function for call to `ww2dApp::Initialize(int&, wxChar**&)'
/usr/include/wx/gtk/app.h:57: note: candidates are: static bool wxApp::Initialize()
make: *** [ReleaseGTK2UnicodeDynamic/ww2d.o] Error 1

Does anyone have any clue why it would do this? I am running wxGTK 2.4.2 and gcc 3.4 on RHEL4. (Sorry for hijacking the thread but its on topic and it seems many other people have had this problem so it might be useful for future readers. I haven't found a solution yet.)
 
Old 09-27-2005, 04:31 PM   #7
Hammett
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I have discovered a new beta version of WW2D.
Still in VERY beta phase, but at least works. Unfortunatelly I had to change too many libs and my 3D performance was very screwed up, so I ended up giving ww2d good luck and maybe in future releases I'll check it.
Here's where I got the file: http://forum.worldwind.arc.nasa.gov/...opic=4647&st=0
 
Old 09-27-2005, 04:43 PM   #8
linux-rulz
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Yeah, I'm giving up for now too. The project seems to have little direction. It started out in Java, then was rewritten in C++, and now has been rewritten again in C#. Or else it went Java > C# > C++. On the forums it seems like it was the first option, on the homepage it appeared like the second occured. It's too confusing. I'm going to wait until the 1.0 release before I try it again.
 
Old 09-28-2005, 03:34 AM   #9
daihard
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Quote:
Originally posted by linux-rulz
Yeah, I'm giving up for now too. The project seems to have little direction. It started out in Java, then was rewritten in C++, and now has been rewritten again in C#. Or else it went Java > C# > C++. On the forums it seems like it was the first option, on the homepage it appeared like the second occured. It's too confusing. I'm going to wait until the 1.0 release before I try it again.
I am getting the exact same compile errors. Looks like the wx-GTK toolkit (or wx-GTK2, which I use) is not fully compatible with the original wxWidgets now. I don't know what caused it, though. It's pretty crucial that the prototype of a static method differs between the two.

I got around that one problem by simply changing the source so it uses Initialize() instead of Initialize(argc, argv), ignoring whatever side effect it may have. However, that only opened up more cans of worms. I kept "fixing" compile errors until I got to the point where it became totally ridiculous. I'm not going to do the work that the wxWidgets engineers are supposed to do.
 
Old 09-28-2005, 12:12 PM   #10
pbagenzi
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I had same problem I will let you know when I found out the result
 
Old 09-28-2005, 12:50 PM   #11
jon_k
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Any good mapping software so I can get directions when I'm lost on the road? A portable mapsco in ways?

Isn't that what Google earth is.... you type in the address like you do at maps.google.com... and then you get satelite/maps of the area?
 
Old 09-28-2005, 07:58 PM   #12
linux-rulz
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I just read on OSNews about a program called earth3d, which is Open Source, written in c++/QT, and is available on Linux, OS X and Windows. Google for it, as I can't remember the URL. It is nicer than Google Earth in that it looks better when viewing maps from a higher level, but city view isn't nearly as good for a lot of places. Anyways, give it a shot.
 
Old 09-28-2005, 10:53 PM   #13
daihard
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Quote:
Originally posted by linux-rulz
I just read on OSNews about a program called earth3d, which is Open Source, written in c++/QT, and is available on Linux, OS X and Windows. Google for it, as I can't remember the URL. It is nicer than Google Earth in that it looks better when viewing maps from a higher level, but city view isn't nearly as good for a lot of places. Anyways, give it a shot.
Thanks for the info. I just downloaded the binary version. It runs fine on FC4 (w/ the default Qt 3.3.4). I just have to learn how to use the software.
 
Old 09-28-2005, 11:10 PM   #14
linux-rulz
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After you have done figuring out how to use the software, post back and let me know too I had only used it for about 5 minutes before posting back to this thread again, and I still haven't figured it out now after using it for about an hour.
 
Old 09-29-2005, 05:16 AM   #15
Hammett
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Eplanation is quite clear in the webpage.
Software seems to be quite OK, but it's a pitty the zoom is very very poor compared to GoogleEarth. Uses blue marbel and landstat 7 screenshots
 
  


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