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Old 12-15-2006, 03:08 PM   #1
Xeratul
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Registered: Jun 2006
Location: UNIX
Distribution: FreeBSD
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gl brightness bus with ./quake2 : Fixed or still buggy ?


gl brightness bus with ./quake2 : Fixed or still buggy ?

I run :

quake2 +set vid_ref glx +set gl_driver /usr/lib/libGL.so +set _windowed_mouse 1

and in X11 ok, brightness work as expected.

but for gl/sdl/glx, no brightness changes are possible.

Someone can give his light for gamma gl correction ?

The stuffs with console during game is not working at all

thank you
 
  


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