gl brightness bus with ./quake2 : Fixed or still buggy ?
gl brightness bus with ./quake2 : Fixed or still buggy ?
I run :
quake2 +set vid_ref glx +set gl_driver /usr/lib/libGL.so +set _windowed_mouse 1
and in X11 ok, brightness work as expected.
but for gl/sdl/glx, no brightness changes are possible.
Someone can give his light for gamma gl correction ?
The stuffs with console during game is not working at all
thank you
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