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I run a 64bit port of slackware
none on the game vendors support slackware so I can pretty much forget about a 64bit port of slackware
it's pretty much the same for open source
so what ever games I install has to be installed from source
almost all of the games I have tried eather do not build or run
a few even demand a state of the art desktop computer or video adapter
the state of linux games is even worse than this most linux game sites don't even have a list of games for linux for get about a list of games that run on a average computer (bottom of the line brand new computer top of the line 5year old computer)
Well binary support is always going to be a problem on 64 bit Linux, Slackware or otherwise. x86 is still the market leader and will be for quite some time.
Even when building from source, not all software is designed with 64 bit CPUs in mind, and it is often likely to fail.
Quote:
a few even demand a state of the art desktop computer or video adapter
the state of linux games is even worse than this most linux game sites don't even have a list of games for linux for get about a list of games that run on a average computer (bottom of the line brand new computer top of the line 5year old computer)
I think this is your biggest problem here though. If you find any games that are compiled for 64 bit, they are pretty much all going to be assuming your hardware is relatively high-end. Low end computers don't have 64 bit processors, so you aren't going to find a low-end game that is designed to run on a 64 bit CPU, it just doesn't make sense. Similarly, older games obviously won't support newer 64 bit CPUs either.
To me, it sounds like you need to rethink how you are using your machine. If games are that important to you, a 64 bit OS is simply not the right choice yet. You should stick to 32 bit to maximize software compatibility. Is there a reason you are using a 64 bit OS (beyond the fact you have a 64 bit CPU), in other words, is there a real-world advantage for you to use it over 32 bit?
who wouldnt want to use 64 bits? Its the same thing as win95 to winNT they went from 16bits to 32bits. This time its 32 bits to 64bits. but as for games you should be able to compile a 32bit game if your operating system is 64bits, unless there is something wrong with your system.
Well binary support is always going to be a problem on 64 bit Linux, Slackware or otherwise. x86 is still the market leader and will be for quite some time.
Even when building from source, not all software is designed with 64 bit CPUs in mind, and it is often likely to fail.
I think this is your biggest problem here though. If you find any games that are compiled for 64 bit, they are pretty much all going to be assuming your hardware is relatively high-end. Low end computers don't have 64 bit processors, so you aren't going to find a low-end game that is designed to run on a 64 bit CPU, it just doesn't make sense. Similarly, older games obviously won't support newer 64 bit CPUs either.
To me, it sounds like you need to rethink how you are using your machine. If games are that important to you, a 64 bit OS is simply not the right choice yet. You should stick to 32 bit to maximize software compatibility. Is there a reason you are using a 64 bit OS (beyond the fact you have a 64 bit CPU), in other words, is there a real-world advantage for you to use it over 32 bit?
SPEED! SPEED! and SPEED!!!
this is a $300 laptop new and it is a 64bit bit computer with 64bit data paths to memory , video adepter and hard drive
this thing bench marks out to be comparable to computers with CPUs coasting twice as much as this laptop did
unziping a large tar file turns the left edge of the screen gray it's not even a blur it's just gray
running configure files are a blur
this computer running 64bit is about 4 to 6 times faster than it was on 32 bits same distro same APPs
I showed this laptop to a windoze tech and he said
" I wished I had 2 grand to drop on a laptop "
the biggest down side to running a 64bit system is that most software has to be installed from source BUT HAY ! the same thing is true for slackware any way
I can run 32bit APPs but why would I want to
who wouldnt want to use 64 bits? Its the same thing as win95 to winNT they went from 16bits to 32bits. This time its 32 bits to 64bits. but as for games you should be able to compile a 32bit game if your operating system is 64bits, unless there is something wrong with your system.
not at all the same thing
think about it linux is the O/S on 485 of the 500 fastest computers in the world
it's a native 64bit system
is there something wrong with your system after all you can't compile for 16bits
for the last 3years ALL CPUs have been 64bit for the last 8years the linux kernel has been able to support 64bit CPUs
same for gcc unless there is assembly code involved it doesn't matter what the CPU word size is
as a matter of fact AMD helped port the linux kernel and the gcc compiler to 64bits BEFORE the 64bit CPUs even hit the market the rest of linux just built for 64bits with out a hitch
I have yet to see any thing that will build for 32bits that will not build for 64bits
it's that most linux games are not maintained to the same standards that the rest of the linux software is
Check out linux-gamers.net and live.linux-gamers.net
It's a live DVD with almost all the games you'd need. A nice guide and tuts for a custom master of the ISO and how to get a lot of good games running though wine for your personal master.
If you're used to building everything from source, this shouldn't be too difficult should it?
Oh, yeah and 32-bit games should still work fine on that system. I don't know about building them from source, but i bet a .run file would work just fine.
Savge2 is an executable installer the game doesn't run once the game is installed and run the game's error message says that opengl is not installed
BUT
when I run ldd on the executables and libraries ldd reports that nothing is missing
( I think the free download is a scam to sell game CDs or worse )
I know for a fact that opengl IS installed I installed it from source my self
and have built and run programs that link to it
this is the kind of thing I keep running into with linux games lots and lots of effort and nothing runs in the end
I was hoping that some one could point me to working games
so where are the working linux games ?
are there more working linux games than can be counted on one hand ?
( I'm having doubts that there are )
I remember trying savage 2 as 64-bit and it did work, that was a few months ago.
So you want me to list all games that build and work on 64-bit, fine:
ufoai
dungeon crawl stone soup
snes9x-gtk
sdl-ball
scummvm
rocksndiamonds
portable puzzle collection
pushover
powder
openttd
openalchemist
openarena
mirrormagic
meritous
freecol (java)
*angband*
dosbox
exult
bubbros
bloodfrontier
astromenace
advancemame
alienarena 200*
mupen64plus
xmoto
via 32-bit emu:
ETQW
wine
there's probably others, but these are currently the ones I have installed
BW64
I like the lay out better
it seems like it's to easy to mess up the libraries on SLAM64 ( may be wrong on this but it seems that way )
YES this is exactly what I have been asking for
games that are known to work
Well, unfortunately bw64 is purelib, so you can't run 32-bit apps. Now, there are a few games that will not compile for 64-bit because they have not been ported, but there are only a few. If you have a problem with a particular one, just ask.
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