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Old 10-16-2003, 11:15 PM   #1
mfarley
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Registered: Jul 2003
Distribution: Mandrake 9.1
Posts: 25

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Enemy Territory Sound Issues


My sound just will not work. I can run the game just fine, but it is kind of hard with no audio.

I searched the forums here and came up with this:
Quote:
On some Mandrake distributions:
Check if you are running the enlightenment sound daemon (esd). With ps aux | grep esd for instance. It is a multiplexer for /dev/dsp, and might block use of /dev/dsp by Quake III Arena. You can disable esd with esdctl stop (as root).
I am using Mandrake 9.1. I killed the process, and still no audio. My audio works fine with America's Army, Savage, and all other games--just not this one!

Any other ideas? Keep in mind, I'm a
 
Old 10-17-2003, 07:35 AM   #2
teval
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Location: Toronto, Canada
Distribution: Gentoo
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Try:

fuser -k /dev/dsp

It will kill anything that might be using the soundcard.
 
Old 10-17-2003, 10:16 AM   #3
ThePlantOfFire
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and where do you do that at?
 
Old 10-17-2003, 10:24 AM   #4
teval
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Distribution: Gentoo
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At the console, the bash prompt (or whatever shell you use, but it's most likely bash), as root.
 
Old 10-17-2003, 11:06 AM   #5
ThePlantOfFire
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It says it can not find the command.
 
Old 10-17-2003, 11:30 AM   #6
teval
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fuser ? That should be part of every linux distro..
type just
fuser
on it's own and see if it finds it, if it does you made a mistake while typing in somewhere
 
Old 10-17-2003, 01:57 PM   #7
ThePlantOfFire
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Registered: Oct 2003
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"bash: fuser: command not found" is what i get. Im using redhat 9 fyi.
 
Old 10-17-2003, 02:35 PM   #8
mfarley
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Registered: Jul 2003
Distribution: Mandrake 9.1
Posts: 25

Original Poster
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I killed esd--didn't help.

fuser -k /dev/dsp -- didn't help.

Any other ideas?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ThePlantOfFire--you have to be root user

su
<password>
fuser -k /dev/dsp/
 
Old 10-17-2003, 04:01 PM   #9
ThePlantOfFire
LQ Newbie
 
Registered: Oct 2003
Posts: 15

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I was root. I found a good idea to fix this, but i cant get it to work.

"Stuff made by or related to ID Software tends to be built to enjoy MMIO'd audio interfaces and these don't play well with "Sound servers" that like to sit on the soundcard and "serve" to applications that want to use sound. I haven't tried running ET, not plan to run it in my circumstances, but I do know that the first closed source releases of ID Software stuff needs a soundcard driver that supports MMIO'd audio and must be the sole application using it. However, goto a terminal and see the file ownership for /dev/audio or /dev/dsp* that ET is trying to use. Nowdays, Linux distributions are getting their heads screwed-on correctly and the /dev/audio or /dev/dsp* device nodes are in the "audio" group or somthing similar; try logging in as root, running an administrative utility that came with your Linux distro, and become a member of the group that provides privileges to the /dev/audio or /dev/dsp* device nodes. If /dev/audio or /dev/dsp* are owned by root.root and nothing special like root.audio, then perhaps now is the time that an "audio" group be established and members incorporated, or you can do it the dirty way by letting other users not listed to use it with a simple command of "chmod o+rwx /dev/audio" or "chmod o+rwx /dev/dsp*"

Before you try all this you should check to see if your soundcard driver "fm801" supports MMIO audio or beforehand try "killing" or simply not starting a "Sound server". Sound servers are things usualy started by Gnome, or KDE, or by the administrators own will; KWMaudio, GAS, GSS?, Arts, YIFF, etc."

If you guys could help out with making sure I have done this right, IE a walk through ;-)

BTW Im using redhat 9 with gnome

Last edited by ThePlantOfFire; 10-17-2003 at 04:02 PM.
 
Old 11-16-2003, 03:35 AM   #10
tk31337
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Registered: Oct 2003
Location: Tucson, AZ
Distribution: Linux Mint
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I think the definitive way to make sure no sound servers are running would be to login with the session "failsafe" upon first bootup (just in case arts or whatever stays in the background after logging out), and running "et" from there. If still no sound, then a sound server issue may not be the prob.
 
  


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