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Old 01-13-2016, 02:37 AM   #1
HORDECOMBAT
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Do you need a 3D fighting game for Japanese learning on Linux?


Hi guys, I'm indie game developer, I'm creating a free open resource 3D fighting game, here are some Youtube clips about the demo

https://www.youtube.com/watch?v=LOXS...O_Xw0E&index=3

The main purpose when I start this project, not just for entertainment, but also for education. In particular, it's a language learning system for hardcore gamers.
The are many language learning games, but most of them are for kid and girl. With true gamers, those simply games are so boring.
In my dream, this game could teach people how to write kanji of Japanese.I know it will be very risky, but these are what gamers need from indie game developers (implementing crazy ideas is my duty).
-----------------------------------------
I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE ON LINUX?
I really want to hear your opinions, listen what you want.
And of course , there will be another languages like Chinese, Spanish...
May be, you just need a game for fun, so I will continue make a normal fighting game. But if you say YES, I will create demo about learning game ideas.
-----------------------------------------
Yeah, gamers we spend a lot of time in playing game, just want to beat any challenge while gaming. Society says it's a waste of time. So why we shouldn't learn a foreign language at the same time? It will help us get a better life. (It's just what about gamification).
-----------------------------------------
There will be two separate games. The first game's just a normal fighting game, nothing to discuss here. The second game is a learning mode, where we should master Japanese to defeat opponent (your win depends on your playing skills like combo committing, strategy... and your Japanese vocabulary, grammar... the ratio is 50:50).
Because this game is designed for hardcore gamer, so the system will be quite complicated, then it isn't suitable for popular audience. It will also help gamer could learn Japanese for playing Japanese fantasy video games, so the vocabulary will start with epic words like: dragon, sword, magic... Modern words like airport, car... will appear later.

There are many quizzes inside a battle. The quiz has form: What does X mean? and three choices. Player choose his choice by attacking opponent with rule: first choice is high parts like head, chest... second choice is middle parts like lower torso, hands... third choice is low parts like thighs and foot. If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT... If the answer is wrong, he will be punished.

There are also RPG elements here. Guardian Card ( just like Guardian Force in Final Fantasy 8 ) will boost your character's status a little. Here are some examples (note: each race has specific Guardian Cards)

https://hordecombat.files.wordpress....dian_card1.png

The Genius Gnome (Halfling)
+ 2 ATK in each strike of combo

https://hordecombat.files.wordpress....dian_card1.png

The Wild Orc (Orc)
+ 10 ATK in first strike of combo

https://hordecombat.files.wordpress....dian_card1.png

The Blue Lizardman (Reptile)
+ 15 ATK in last strike of combo

https://hordecombat.files.wordpress....dian_card1.png

The Mountain King (Dwarf)
+ 5 DEF

https://hordecombat.files.wordpress....dian_card1.png

The Dark Elf (Elf)
+ 20 MAX GAUGE

https://hordecombat.files.wordpress....dian_card1.png

The Centaur Archer (Centaur)
+ 10 MOVEMENT

https://hordecombat.files.wordpress....dian_card1.png


The Sealed Summoni (Oni)
- 5 DEF of enemy

https://hordecombat.files.wordpress....dian_card1.png

The Young Mermaid (Mermaid)
+ 5 HP when you Parry

https://hordecombat.files.wordpress....rdian_card.png

The Minotaur (Beastman)
Special skill Stomp the Earth

https://hordecombat.files.wordpress....dian_card1.png

The Last Angel (Angel)
+ 2 HP per 10 second

https://hordecombat.files.wordpress....dian_card1.png

The Brave Titan (Titan)
+ 20 MAX HP

Player could equip several GCs (maximum is 5). Each GC has 10 words. If player answer right a word of a GC in battle, the GC will gain EXPs. The GC could level up, then unlock the new word and increase the status. Max level is 10. If player anwser wrong, the GC will lost EXPs, and the level of GC may be decreased (so player has to remember words). When a GC achieve lv 10, player will gain its passive effect permanently, so player would unequip it and learn another GC.
For GC collecting, he will have to defeat insane bosses, with high HP, DEF and badass skills. The boss could equip GCs too. The bosses will appear follow the storyline and player's learning progress.
-----------------------------------
Why do I choose Fighting Game?
Because we cram a lot of information into our heads as fighting game players. If you are good at fighting game, there is no doubt that you have a great mind. So, the learning curve could be more suitable.
-----------------------------------
This game even has a real plot for the reason why you have to learn a foreign language:

Humans are haughty
They conquered Myth-earth
The other races
Allied together
Defeated human
After ten decades
The peace is over
New war has begun
Forever again

An Elf scholar discovered an ancient language (it's the language you want to learn: Japanese, English, Spanish...). It has extreme power, called Rune Force . Everyone who understands it, could gain an unbelievable strength. But Rune Force is very hard to learn. So The Humans invented a device called Guardian Card, for storing Rune Force in creature's form. The Humans could build great armies because they would control Rune Force more efficiently than the other races. The Humans were so ambitious, they wanted to become the Kings of Myth-Earth. They conquered anywhere, and no race could stop them. The other races allied together to stop The Humans. The Humans were defeated, and the other races drove them away from Myth-Earth.. Guardian Cards were banned in Myth-earth. After 100 years, these dangerous weapons have appeared again. Every race fights each other for possession of the Guardian Cards. Meanwhile, The Humans are planning for their revenge...

So you have to learn Rune Force(Japanese) for mastering Guardian Cards.
You could imagine the Rune Force here is something like spell in Harry Potter or Force in Star Wars.
--------------------------
When fighting with bosses, it will be very hard to defeat them, if you don't remember words. So you can not unlock more Guardian Cards, characters... unless you actually study the language by mastering Guardian Cards.
--------------------------
In PvP mode, you can challenge other friend, for proving that you learned more than them. Your friend could choose a different language from you. For example, you are studying Japanese, but your friend just only knew Spanish as second language, so there will be two quizzes in both two languages at the same time, you and your friend will have separate objectives to target. In each round, there will be about 5 quizzes (15 seconds per quiz).
When a quiz appears, not simply that you just attack to choose the answer immediately. Each choice has a progress bar, when a damage was caused in particular body part, this bar will increase (blocking does not matter, just damage). When the bar would achieve 100 %, the last player caused damage will be counted as answered.
For example:
You know the right answer is 1, you should attack to opponent head, then the first progress will increase. If your head gets hit, the first progress bar will increase too. If opponent does the last hit, he will answer the question.

When a new quiz appears again, all progress bar will reset.
-----------------------------
I started this project from 2014, and I will continue develop it (I know it would cost several years of my life, but it's worth it).
I'm still working hard on the first playable demo, and I will post it here when I finish.
This is a free game for the horde (just like its name). I even don't have a plan for sell it (or something like freemium, banner ad...) in all platform PC, Linux, Mac, Android, iOS... I will also publish all resource I made (and code) to the indie game development community.
If you have any question, just ask here, I will reply asap. (Please don't suppose me as spammer)
 
Old 01-13-2016, 01:22 PM   #2
dugan
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Sounds (and looks) cool!

Quote:
I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE ON LINUX?
Nope.

But you don't need my approval to do this.

Last edited by dugan; 01-13-2016 at 01:27 PM.
 
Old 01-13-2016, 07:46 PM   #3
HORDECOMBAT
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Thank you!
Although I'm a fan of Linux and FOSS (my main job is Centos admin), I still have to investigate carefully about this question. And fortunately, most of Linux gamers (on other Linux forums) answered YES, so I could continue develop a Linux version.
 
Old 01-17-2016, 08:25 AM   #4
HORDECOMBAT
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Why have I chosen Japanese and hardcore gamers?

I've chosen Japanese because gamers we really want to learn Japanese for playing their game, or even watch some kinds of movie (if you know what I mean).

This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood... (and bike ). If you are hardcore gamer, absolutely you have a great mind. If you just don't want to try learning something new, just because it's so booooring. There is no way I would make a game could compete with big titles like MK, SF, Tekken... but if I create a video game as inspiration for gamer to study foreign language, it's already a good thing for the community (of course, if you don't want to learn language or this learning idea fails, you could just play the normal version ).
-----------------
The game idea is very risky. But nothing is impossible. And I'm still studying for creating a good gameplay, to make sure it's fun. When the playable demo is out, I could discuss more about the way we implement it.

For example: We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It's not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.

https://www.youtube.com/watch?v=ltQUrbi0gus

------------------
If I want to attract hardcore gamers, the game itself must be a little epic. I've uploaded a clip to demonstrate Orc fighting style

https://www.youtube.com/watch?v=UkCsudMV3l0

Light Attack (L): Kick
Medium Attack (M): Shield bash
Heavy Attack (H): Upword slash

The first combo is M L H <- H .I will upload more demo clips about the remain combos.
There are still some weird animation bugs, I will fix them soon.
--------------------

And please vote for this idea on Greenlit Game concept Section, so I can gain more critics

https://steamcommunity.com/sharedfil.../?id=599564530
 
Old 01-25-2016, 02:53 AM   #5
HORDECOMBAT
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I've finished 30 Orc actions

https://www.youtube.com/watch?v=ae1CUuCqcqw

https://www.youtube.com/watch?v=FYLnALiWOYI

I also started to create Titan's actions, so in the playable demo, I could demonstrate the gameplay of 3 different sizes (Dwarf, Orc, Titan)

And this is first testing actions of Titan

https://www.youtube.com/watch?v=rc3d-9fh1ug
 
Old 01-25-2016, 03:28 AM   #6
ardvark71
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Quote:
Originally Posted by HORDECOMBAT View Post
This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood... (and bike ).
Hi...

I'm certainly not opposed to someone learning Japanese or riding bikes (or motorcycles) but the rest is not beneficial for anyone. In fact, it's very harmful.

How about an attractive, wholesome game that helps the player learn the Japanese language using an interesting, non-violent, non-pornographic story line that everyone, including Christians, can enjoy?

Regards...
 
Old 01-25-2016, 03:58 AM   #7
HORDECOMBAT
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Yes, the reason I focus on boys and men is :
In game theory (gamification), men are more ambitious and positive (in an understandable way, at least, they are more active on the in internet), they would follow the learning curve (in the end, achievements here are collecting more Guardian Cards and defeating bosses, and they are proud of that things). So I will only care about them first, kids and girls are not my concern right now ( although I am a feminist ). And one another important thing, there are already so much softcore learning games on the market, I shouldn't compete with those games.
And I visited many Christians gaming forum, they always play some kinds of video game like Fallout, so this game is still not an issue.

Last edited by HORDECOMBAT; 01-25-2016 at 04:02 AM.
 
Old 01-25-2016, 09:23 AM   #8
dugan
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Your pitch needs work. Having a target audience in mind is a good thing. Saying that it's because your target audience is superior ("has a great mind... are more ambitious and positive... would follow the learning curve") is not, and it turns people off. It's obvious that English is not your first language, so I guess you just didn't know how that was coming across. You can think that your target audience has superior qualities, but when you're doing PR you leave that unsaid.

Also, I know that this is in the very early stages (it looks like all you have are graphics tests), but your last update is making me wonder: how much grinding are you expecting to require the player to do? Are you planning to randomize the Guardian Card drops?

Last edited by dugan; 01-25-2016 at 09:42 AM.
 
Old 01-25-2016, 10:24 AM   #9
HORDECOMBAT
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Thank you, it's not like I don't want to serve everybody, just because this idea is still arbitrary (I have to use this word), I can't make sure it works well for everyone. Gamers have their own logic, and I should lure them to learn a new language (it could be a hard mission). Until now, I'm developing a small network, so they can compete each other to prove their ability. Then they have to learn every day, if they don't want to lose.
 
Old 01-25-2016, 11:54 AM   #10
dugan
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You might want to look at LOOM (the LucasArts game). It required the player to recognize (by ear) the notes on the musical scale in order to make progress. The higher the difficulty level you were playing on, the less handholding you got in that deparment.

It sounds to me like you're planning to integrate your game's Japanese lessons in a similar way.
 
Old 01-25-2016, 08:07 PM   #11
HORDECOMBAT
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Thanks for your suggestions!
And by the way, my main job is CentOS admin, but my dream is creating a game that could help gamers learn language more easily.
 
Old 02-04-2016, 11:34 PM   #12
sag47
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Sounds interesting. I subscribed to this thread for updates.
 
  


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