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Old 03-02-2004, 10:53 PM   #1
youknowwho
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An opensource first person shooter


HI,I am planning to write an open source fps .



No previous game programming experience



c yes



c++ yes



OpenGL yes







Any suggestions?
 
Old 03-02-2004, 11:00 PM   #2
Baldorg
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Crystal space maybe....

And make it like a modern MMORPGm with guns! Like you have an inventory( Diablo style ) and stuff and you shoot other people online and stuff....Yeah.
 
Old 03-02-2004, 11:03 PM   #3
win32sux
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http://crystal.sourceforge.net


and this thread might be interesting:

http://www.linuxquestions.org/questi...5&pagenumber=1
 
Old 03-03-2004, 01:00 AM   #4
tk31337
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If you need plot ideas, I'm currently writing a Sci-Fi story (rewriting the story from scratch after 52 pages). I've created a language for it (or the story for the language really) that currently consists of over 1000 words. The language is character-based/semi-phonetical. Anyhow, it has great potential for FPS, and I think would be quite unique.

Anyhow, let me know if you're interested.
 
Old 03-03-2004, 12:14 PM   #5
oRg
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hmm...I'm an avid fan of old school fps. Like Doom, Quake, Wolfenstein, etc etc. Though a fps MMORPG sounds very fun. I kinda would like to see something like Astonia v3 mixed with Quake3. Other than that I think the whole new language thing would work as well. Kinda like a Al-bed FFX thing would be really cool. I would like to see it dark, eery, and creepy though with lots of blood. Push all the envelopes as far as content goes. I'm a big fan of violent video games
 
Old 03-03-2004, 12:27 PM   #6
Mega Man X
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The source code for Doom, Quake 1 and 2, Wolfenstein and many other ID's games are open now. You should check them first and see if you really can do such a thing. A first person shooter from scratch is not an easy task. ID software makes much more money selling/re-using engines then making new ones from scratch. Good examples are Heavy Metal FAKK2 which uses Quake 3 engine, Jedi Knight: Dark Forces 2 which uses Quake 2 engine and jedi Outcast/Jedi Academy, also using Quake 3. A good example of re-usage is RTCW, which uses a modified Quake 3 engine.

Those engines are extremely expensive to use. When the license for Quake 3 egine was out, it cost about 300.000 USD for a license. Prices might be much lower now.

The truth is, even remaking a Doom is hard. Doom might look silly today for some, but it was the very first game in the history to use BSP maps. BSP maps are 3D objects that can be pre-rendered and even compiled, storing collisions and lights positions. DirectX itself for example, can have only up to 8 simultaneous sources of lights. That's a huge limitation. That's where BSP comes in...

What I'm saying is... what have been done since Doom is still being used in UT2004 as BSP's. Try understanding all this, check Doom source code and see if you understand it. Then, and only then start a new project . I'm not trying to make you give up. I'm all pro and I wish you luck writing a fps. But from scratch? I would not even touch it .

A massive RPG as first shot? Well... good luck once again
 
Old 03-04-2004, 11:39 PM   #7
Baldorg
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ho ho ho

No Megaman X, you ain't getting some 3 times, I just found something interesting:

http://www.realityfactory.ca
 
Old 03-05-2004, 01:46 AM   #8
Mega Man X
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Quote:
Originally posted by Baldorg
ho ho ho

No Megaman X, you ain't getting some 3 times, I just found something interesting:

http://www.realityfactory.ca
What are you saying?. Those are pre-built kits. Like a torque engine. You are not writing anything from scratch... All they do is basically create a working compiled C++/DirectX engine and wrap it with another language(interpreted). if you want some of those, here:

www.darkbasic.com
www.blitzbasic.com
www.3drad.com
www.3dgamestudio.com

There's also jamagic, which uses a similar Java like language. The above uses a modified basic. 3D game studio uses a modified C, called C script. Now, what exactly am I not getting? My point stands, and yours is vague... as usual.. If you are going to reply to all my post trying to knock me off, at least try to show some wise points, otherwise it's just getting annoying.

Thanks...
 
  


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