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Old 08-25-2005, 02:10 PM   #1
timalan
Member
 
Registered: Sep 2003
Location: Charlotte
Distribution: Suse Pro 9.3
Posts: 92

Rep: Reputation: 15
Doom 3 freezes...


right after the ID intro it freezes...
it installed without any problems...
i know my video card will play it cos it works in Windows just fine...
how do i run the console so i can see where the troubles is??
thanks all
 
Old 08-25-2005, 02:23 PM   #2
timalan
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Registered: Sep 2003
Location: Charlotte
Distribution: Suse Pro 9.3
Posts: 92

Original Poster
Rep: Reputation: 15
Question what is the problem with the info i posted

imalan@linux:/usr/local/games/doom3> doom3
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14
Hostname: linux.site
Alias: linux
IP: 127.0.0.2
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/timalan/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak002.pk4 (6120 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa DRI R200 20040929 AGP 1x x86/MMX+/3DNow!+ TCL
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: (null)
GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
glprogs/nv20_bumpAndLight.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_diffuseColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_specularColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_diffuseAndSpecularColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/environment.vfp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using ARB renderSystem
glGetError() = 0x500
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/timalan/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1300.2 MHz
Compiled 'removeInitialSplineAngles': 6738.1 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 7253
624 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
Async thread started
]exit
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support
 
Old 08-26-2005, 01:17 AM   #3
Martin Rasch
LQ Newbie
 
Registered: Jun 2005
Location: Johnson City TN
Distribution: Suse 10.2, 10.3 Fedora Core 5 and Windows XP
Posts: 17

Rep: Reputation: 1
Doom III Freezes or Shutting Down


Sorry that your having problems with installation of games such as Doom III.
The Error messages in the log file are related to the video driver being used on linux.

The Doom III engine expects that video will be 32 bit and have Accel for Open GL Extensions.

The game will run on windows with what is installed as a driver from PNP but it is a bare bones driver and it will run better if you install the most current Updates.

For Linux the default drivers don't usually provide 3d accel. and greater that 16 or 32 bit
rendering. So what you need to do on the Suse Linux side is install the proper
video driver.
I do not recommend using yast to install the driver for any video cards. Instead download
the RPM or installer packages using with Windows or FTP with Suse.
Having a local package is better than depending on how well an in-line install over the
internet goes.

If the Card you have is a Nvidia then go to the Nvidia site and
download load the NVindia-Linux-pkg1.run file and install the driver.

If the card you have is a ATI then go to the ATI Linux site and get the
ATI-Linux.run installer and install the driver.

Before going to the installation of either card driver install the Kernel Sources and the
development packages from the 5 CD set or the DVD first. The installers will create a
custom driver to work with your card and box.

After you install either driver package use the KDE control center to set The display to proper size and be sure to select a level of 32 bit for the display.
You will also find use full tips at ID softwares site about game operations.
Also check the Qeradiant site for Editor tools and tips.

Hope all goes Well

Beware of The BFG




 
  


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