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Old 08-04-2003, 07:42 PM   #1
Thylakoid
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Registered: Jul 2003
Location: Philadelphia, PA, USA
Distribution: Redhat 8
Posts: 15

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Question WineX, Color quality settings


I'm pretty sure this is a hardware problem I recently installed WineX 3 and then the game "Morrowind" on top of that. I got past some initial problems and at one point was getting the error message

X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 15 (X_QueryTree)
Resource id in failed request: 0x2600004
Serial number of failed request: 282
Current serial number in output stream: 282

For some reason that doesn't come up when I try it now (I updated the kernel and some other things if that could possibly matter). Now Instead of an error message in the terminal window I am using to try to start the program I get a Windows-style message, apparently managed by Winex3, saying

Render Creation Error: "Unsupported desktop resolution. Change windows resolution to "True Color (32bit)"."

This seems to be a message from the game itself, not Linux or even wineX... when I go to my display settings (when I run redhat-config-xfree86) my only options for color depth are 256 colors, 15 bit, 16 bit, and 24 bit. No 32 bit there. First of all, I don't think my video card is working quite right with Linux right now. For example Tux Racer runs terribly (of course I don't care about Tux Racer itself, but still...) If this IS a hardware problem, could installing the driver package for my video card from the DRI sourceforge project fix it (I am currently trying to do that, with some other problems)?. If that doesn't work, does anyone have any other suggestions? If it ISN'T a hardware problem, could I manually set my color settings higher than what they are or force the program to run anway (I doubt that second one, but figure I'll ask)? I figure that it is a problem with the hardware not being configured / recognized correctly and not WineX, the game, etc since a) this game runs just fine on a computer with WindowsXP which doesn't even HAVE a video card (onboard video) and b) even if it doesn't start, it is correct about my display settings.

ANY ideas whatsoever will be highly appreciated


Information: Redhat 8, kernel 2.4.20-19.8, WineX 3, 32 MB ATI Radeon VE QY (7000) video card

Output of /sbin/lspci:

00:00.0 Host bridge: Intel Corp. 82850 850 (Tehama) Chipset Host Bridge (MCH) (rev 04)
00:01.0 PCI bridge: Intel Corp. 82850 850 (Tehama) Chipset AGP Bridge (rev 04)
00:1e.0 PCI bridge: Intel Corp. 82801BA/CA/DB PCI Bridge (rev 04)
00:1f.0 ISA bridge: Intel Corp. 82801BA ISA Bridge (LPC) (rev 04)
00:1f.1 IDE interface: Intel Corp. 82801BA IDE U100 (rev 04)
00:1f.3 SMBus: Intel Corp. 82801BA/BAM SMBus (rev 04)
00:1f.5 Multimedia audio controller: Intel Corp. 82801BA/BAM AC'97 Audio (rev 04)
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon VE QY
02:01.0 USB Controller: VIA Technologies, Inc. USB (rev 50)
02:01.1 USB Controller: VIA Technologies, Inc. USB (rev 50)
02:01.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 51)
02:02.0 USB Controller: VIA Technologies, Inc. USB (rev 50)
02:02.1 USB Controller: VIA Technologies, Inc. USB (rev 50)
02:02.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 51)
02:0c.0 Ethernet controller: Intel Corp. 82540EM Gigabit Ethernet Controller (rev 02)


output of glxinfo:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: VA Linux Systems, Inc.
OpenGL renderer string: Mesa DRI Radeon 20010402 AGP 1x x86/MMX/3DNow!/SSE
OpenGL version string: 1.2 Mesa 3.4.2
OpenGL extensions:
GL_ARB_multitexture, GL_ARB_transpose_matrix, GL_EXT_abgr,
GL_EXT_blend_func_separate, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_histogram, GL_EXT_packed_pixels,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_object, GL_EXT_texture_lod_bias,
GL_EXT_vertex_array, GL_MESA_window_pos, GL_MESA_resize_buffers,
GL_NV_texgen_reflection, GL_PGI_misc_hints, GL_SGIS_pixel_texture,
GL_SGIS_texture_edge_clamp
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x24 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Slow
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x26 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x27 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Slow
0x29 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2a 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
 
Old 08-05-2003, 06:07 PM   #2
Thylakoid
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Registered: Jul 2003
Location: Philadelphia, PA, USA
Distribution: Redhat 8
Posts: 15

Original Poster
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Ok, maybe no one has anything to say about this, but I have a suspicion that installing new drivers may allow me to fix it. Any advice on this ?
 
Old 10-19-2003, 08:49 AM   #3
antus
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Registered: Oct 2003
Posts: 13

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Ive just found this thread while researching your error message which is the same as what I am getting in winex3. In my case however, im sure the hardware is working properly, and am running nvidia GL drivers.

I think you may be the default software renderer mesa, which is pretty slow (this could be why you are experiencing speed problems in tux racer, and will probably extend to any GL stuff you run).

How did you install morrowind? Ive just symlinked the allready installed windows version to the c_drive tree and run it from there. I think the error might be related to the game not being set up properly, and having none of its registry settings. The 32bit desktop error might be becuse morrowinds renderer is missing all its config modes and bombs not being able to fire up in any configuration.

For comparison:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 420/AGP/SSE
OpenGL version string: 1.4.0 NVIDIA 44.96
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap,
GL_SGIS_multitexture, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2f 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x31 24 dc 0 32 0 r y . 8 8 8 0 0 16 comparison, glxinfo output:

Last edited by antus; 10-19-2003 at 08:57 AM.
 
Old 10-19-2003, 06:51 PM   #4
Thylakoid
LQ Newbie
 
Registered: Jul 2003
Location: Philadelphia, PA, USA
Distribution: Redhat 8
Posts: 15

Original Poster
Rep: Reputation: 0
I installed it by running the setup program off of the CD with winex. It used all of winex's supplied paths, so I think the settings should be ok. I'm almost certain it was (as opposed to is... ive pretty much given up by now) a hardware problem though, as I've done a lot of looking into drivers for my card (they're pretty much non-existant for linux). I've settled for running morrowind and any other games I have on windows 2000
 
Old 10-19-2003, 08:10 PM   #5
antus
LQ Newbie
 
Registered: Oct 2003
Posts: 13

Rep: Reputation: 0
Further update for anyone who may find this thread.

I discovered that I had conflicting librarys from an old version of wineX CVS that I compiled some time ago. I thought it was a bit sus that although I was definatly running the correct wine binary, it reported version winex CVS. After fixing this and getting the correct version string, I ran Morrowind Launcher, and had to re-select the video mode. Now the game runs ands gets as far as the main menu then bombs out with "Music Error: Can not create filter graph."

Closer....

Maybe its because im using a default redhat 8 kernel 2.4.20-19.8?

Or maybe its because this copy was never installed do to problems with installshield, and its missing a required audio filter?
 
  


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