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Distribution: M$ Windows / Debian / Ubuntu / DSL / many others
Posts: 2,339
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SDL is not an OpenGL wrapper. It is a native 2d library with OpenGL support
It can output using almost any device you can imagine and other output drivers can be written
You can easily generate images in many different file formats, and I think most would call that 'graphics'. What kind(s) of applications are you trying to create? There are already many different types of graphics applications; which ones(s) most closely resemble what you are trying to achieve? 'Graphics' can mean many things to many people, and is far too vague to allow people to make really useful suggestions. Is it your intent to create images programatically? What kinds of images? How will they be displayed? Will the rendering and the creation aspects be part of your application? On what kinds of device(s) will you imagery be rendered. Images created for a low resolution screen may not render well on a high resolution printer, but there are ways to generate resolution-independent images. Or do you intend to create some kind of interactive GUI with your graphics? That is a whole other level of graphical programming. There exist many libraries and APIs to support the whole spectrum of graphical programming. Without narrowing down your scope quite a bit, the spectrum of possible answers is too large to fit into a reply here.
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