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Old 04-06-2014, 02:33 PM   #16
smeezekitty
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SDL is not an OpenGL wrapper. It is a native 2d library with OpenGL support
It can output using almost any device you can imagine and other output drivers can be written
 
Old 04-06-2014, 06:22 PM   #17
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Quote:
Originally Posted by theNbomr View Post
You can easily generate images in many different file formats, and I think most would call that 'graphics'. What kind(s) of applications are you trying to create? There are already many different types of graphics applications; which ones(s) most closely resemble what you are trying to achieve? 'Graphics' can mean many things to many people, and is far too vague to allow people to make really useful suggestions. Is it your intent to create images programatically? What kinds of images? How will they be displayed? Will the rendering and the creation aspects be part of your application? On what kinds of device(s) will you imagery be rendered. Images created for a low resolution screen may not render well on a high resolution printer, but there are ways to generate resolution-independent images. Or do you intend to create some kind of interactive GUI with your graphics? That is a whole other level of graphical programming. There exist many libraries and APIs to support the whole spectrum of graphical programming. Without narrowing down your scope quite a bit, the spectrum of possible answers is too large to fit into a reply here.
Did you read my original post?
 
Old 04-21-2014, 06:19 AM   #18
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An option worth looking at is using cairo on an sdl surface.
 
Old 09-12-2014, 04:37 PM   #19
muse2
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svgalib

svgalib is simple, fast, works on console, require root privileges.
 
Old 09-13-2014, 01:27 PM   #20
smeezekitty
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Quote:
Originally Posted by muse2 View Post
svgalib is simple, fast, works on console, require root privileges.
Its also outdated. Simple but I wouldn't use it for creating a modern program unless it is just for personal hobby use
 
Old 09-13-2014, 01:48 PM   #21
John VV
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an od thread and for "C" ONLY not c++

but

There is always NVIDIA's " C for G " -- CG
 
Old 09-13-2014, 08:31 PM   #22
muse2
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libXbgi

libXbgi is very simple in use, it mimics the old and famous bgi library for dos/windows and works also under X11.
 
Old 05-26-2019, 01:01 AM   #23
Kako
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Simple Graphics

I find gfx: A Simple Graphics Library (V2)
that for me, an old eternal novice, have working good, simply to understand and use. I hope help.
:

https://www3.nd.edu/~dthain/courses/.../fall2013/gfx/

Ciao!
 
Old 05-26-2019, 02:57 PM   #24
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You have posted to a thread which has been long dormant, something generally frowned upo.

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