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This application is not a game engine. It chases different goals and should not be compared to game engine. If you have developed application that works with satellites, do not assume that working with game engines will be a same thing. It is an illusion, and, no offense, but your undoubtedly interesting programming experience doesn't have much to do with game development. You must understand it.
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When I was much younger, I did develop things that are now called games. But then, we called them "simulations", we used mainframes and dedicated minis to power them, and we used expensive vector graphic displays to display them. We also used four and five degree of freedom cockpits to lend verisimilitude to them. This was for the military.
Today, there are large libraries that are based wholly or in part on the work that people like us were doing way back then.
It was my understanding that OP wanted to develop a game engine. When I think of a game engine, I think of all the work we did back then to make these algorithms run, but I think that you are referring to what I would call the next level up, just using these libraries and integrating them to build an application.
If that is what you mean, then certainly that is a lot simpler.