How can I get hardware AND software OpenGL rendering at the same time?
I want to run a game (with no name :) that requires OpenGL 2.0 to work properly. Unfortunately, I'm stuck with an old ATI Radeon r200 card (before you ask, I'm unable to upgrade), which only supports 1.4. The game does work with pure software rendering (but you know how blazingly fast that is ;). Is there any way to force Mesa to use hardware rendering for supported (1.x) OpenGL extensions, and software rendering for the unsupported (2.0+) ones? Is there a magic environment variable for this, or am I just getting my hopes up? Thanks in advance!
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