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Old 08-18-2006, 09:25 AM   #1
Chuong
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Graphic Driver: How to set up Livna graphic support?


Has Livna created any graphic driver for Nvidia cards on Fedora Core 5?

I've tried this command:

#yum install kmod-nvidia

but it says my Kernel is more newer/updated than the one Livna has wrote the graphic driver for.

I was just wondering if anyone has gotten the Livna graphic driver support for Nvidia cards to work.

If anyone have any clue how to configure my Fedora Core 5 to have Livna 3D graphical support, then please contact me through this email address:

--- snip ---

Makes it faster if someone helped me with direct instructions.

One more thing, how do I check the version of my Linux kernel?

Much appreciated.



Chuong.

Last edited by rshaw; 08-18-2006 at 09:51 AM.
 
Old 08-18-2006, 09:41 AM   #2
XavierP
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Chuong - please do not request help off line through the forums. We prefer to keep all help in the forums so as to provide the maximum information to the maximum number of people.

The kernel version can be checked by using
Code:
uname
or
Code:
uname -r
or
Code:
uname -a
 
Old 08-19-2006, 12:05 AM   #3
ciotog
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Have you installed the kernel mentioned on their site (2.6.16_1.2080_FC5) first? It would appear that the nvidia driver available from http://rpm.livna.org/ is built for this kernel.
 
Old 08-19-2006, 01:08 AM   #4
Chuong
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Livna released a new driver, which you can find on this site:

http://rpm.livna.org/fedora/5/i386/

It's called kmod-nvidia-1.0.8762-5.2.6.17_1.2174_FC5.i686.rpm.
 
Old 08-19-2006, 01:27 AM   #5
Chuong
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Hey guys, I think I've got my 3D graphic driver from Livna installed.

When I rebooted the machine and the start up screen came up, I saw a flash of the NVidia logo.

I also typed glxinfo and the results came out as:

[caveman@bigserver ~]$ glxinfo | grep
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
[caveman@bigserver ~]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 440 with AGP8X/AGP/3DNOW!
OpenGL version string: 1.5.6 NVIDIA 87.62
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x30 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x31 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x32 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x36 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x37 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x38 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x39 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x3a 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x3b 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x3c 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x3d 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x3e 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x3f 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x40 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None



Does that mean my graphic driver has now been properly setted up?

I can't seem to run Quake 3 or Blender though . . . or anything related to 3D applications.

If I try to run Blener I get this message:

blender: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory

If I try to run Quake 3 I get this message:

Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/caveman/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
534 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/home/caveman/.q3a/demota
/usr/local/games/quake3/demota
./quake3.x86/demota

----------------------
534 files in pk3 files
----- CL_Shutdown -----
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: Couldn't load default.cfg


Any ideas if my graphic driver is really set up??
 
Old 08-19-2006, 07:24 AM   #6
XavierP
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In a console type
Code:
glxgears
and leave it to run for a while. Let us know what it reports when you close it.
 
Old 08-19-2006, 09:50 AM   #7
ciotog
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It looks like your video driver is installed fine, but you're missing some other libraries (like the standard c++ libs) which is why Blender isn't running. Quake 3 seems to be missing a config file - maybe there's a setup program that needs to be run first?
 
Old 08-19-2006, 10:00 AM   #8
Chuong
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Man, I'm fainting here, trying to get Quake 3 running!

I manage to get it working this morning and somehow I stuffed it up and now I can't even run it as root.

Anyways, when I type glxgears in console, I get a OpenGL window (I think) with 3 gears - one red gear, one blue and one green.

I also have FPS output as follow:

********************************************
[caveman@bigserver X11]$ glxgears
5488 frames in 5.0 seconds = 1097.442 FPS
5545 frames in 5.0 seconds = 1108.973 FPS
5808 frames in 5.0 seconds = 1161.455 FPS
5451 frames in 5.0 seconds = 1090.186 FPS
5466 frames in 5.0 seconds = 1093.186 FPS
5364 frames in 5.0 seconds = 1072.755 FPS
5454 frames in 5.0 seconds = 1090.709 FPS
13349 frames in 5.0 seconds = 2669.792 FPS
16685 frames in 5.0 seconds = 3336.910 FPS
11101 frames in 5.0 seconds = 2220.033 FPS
5503 frames in 5.0 seconds = 1100.556 FPS
X connection to :0.0 broken (explicit kill or server shutdown).
[caveman@bigserver X11]$
********************************************

Yes, the error I posted earlier was talking about missing pak files which I learned from the Quake 3 notes.

I've already fixed that problem and got it working but now my quake 3 has gone stuffed again, keep getting this stupid error:

********************************************
[caveman@bigserver X11]$ quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/caveman/.q3a/baseq3
/usr/local/games/quake3/baseq3/z_rocketme.pk3 (4 files)
/usr/local/games/quake3/baseq3/ztn3tourney1.pk3 (6 files)
/usr/local/games/quake3/baseq3/ztn3dm1.pk3 (10 files)
/usr/local/games/quake3/baseq3/tow1f.pk3 (7 files)
/usr/local/games/quake3/baseq3/shut.pk3 (8 files)
/usr/local/games/quake3/baseq3/radio.pk3 (141 files)
/usr/local/games/quake3/baseq3/q3wpak4.pk3 (562 files)
/usr/local/games/quake3/baseq3/q3wpak3.pk3 (447 files)
/usr/local/games/quake3/baseq3/q3wpak2.pk3 (195 files)
/usr/local/games/quake3/baseq3/q3wpak1.pk3 (396 files)
/usr/local/games/quake3/baseq3/q3wpak0.pk3 (287 files)
/usr/local/games/quake3/baseq3/q3aerowalk.pk3 (6 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak04.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak03.pk3 (475 files)
/usr/local/games/quake3/baseq3/pak02.pk3 (12 files)
/usr/local/games/quake3/baseq3/pak01.pk3 (17 files)
/usr/local/games/quake3/baseq3/pak00.pk3 (492 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/overkill.pk3 (8 files)
/usr/local/games/quake3/baseq3/optusnet_q3ctf_mappack1.pk3 (767 files)
/usr/local/games/quake3/baseq3/optusmaps.pk3 (1760 files)
/usr/local/games/quake3/baseq3/map_cpmctf5.pk3 (16 files)
/usr/local/games/quake3/baseq3/map_cpmctf3.pk3 (118 files)
/usr/local/games/quake3/baseq3/map_cpmctf2.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpmctf1.pk3 (45 files)
/usr/local/games/quake3/baseq3/map_cpma3.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm9.pk3 (10 files)
/usr/local/games/quake3/baseq3/map_cpm8.pk3 (13 files)
/usr/local/games/quake3/baseq3/map_cpm7.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm6.pk3 (41 files)
/usr/local/games/quake3/baseq3/map_cpm5.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm4a.pk3 (74 files)
/usr/local/games/quake3/baseq3/map_cpm4.pk3 (7 files)
/usr/local/games/quake3/baseq3/map_cpm3a.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm3.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm29.pk3 (78 files)
/usr/local/games/quake3/baseq3/map_cpm28.pk3 (33 files)
/usr/local/games/quake3/baseq3/map_cpm27.pk3 (95 files)
/usr/local/games/quake3/baseq3/map_cpm26_cpmctf4.pk3 (100 files)
/usr/local/games/quake3/baseq3/map_cpm25.pk3 (59 files)
/usr/local/games/quake3/baseq3/map_cpm24.pk3 (44 files)
/usr/local/games/quake3/baseq3/map_cpm23.pk3 (91 files)
/usr/local/games/quake3/baseq3/map_cpm22.pk3 (60 files)
/usr/local/games/quake3/baseq3/map_cpm21.pk3 (93 files)
/usr/local/games/quake3/baseq3/map_cpm20.pk3 (82 files)
/usr/local/games/quake3/baseq3/map_cpm2.pk3 (14 files)
/usr/local/games/quake3/baseq3/map_cpm1a.pk3 (57 files)
/usr/local/games/quake3/baseq3/map_cpm19.pk3 (58 files)
/usr/local/games/quake3/baseq3/map_cpm18r.pk3 (79 files)
/usr/local/games/quake3/baseq3/map_cpm18.pk3 (77 files)
/usr/local/games/quake3/baseq3/map_cpm17.pk3 (71 files)
/usr/local/games/quake3/baseq3/map_cpm16.pk3 (34 files)
/usr/local/games/quake3/baseq3/map_cpm15.pk3 (28 files)
/usr/local/games/quake3/baseq3/map_cpm14.pk3 (86 files)
/usr/local/games/quake3/baseq3/map_cpm13.pk3 (72 files)
/usr/local/games/quake3/baseq3/map_cpm12.pk3 (20 files)
/usr/local/games/quake3/baseq3/map_cpm11a.pk3 (18 files)
/usr/local/games/quake3/baseq3/map_cpm11.pk3 (15 files)
/usr/local/games/quake3/baseq3/map_cpm10.pk3 (16 files)
/usr/local/games/quake3/baseq3/map-q3mexx1.pk3 (22 files)
/usr/local/games/quake3/baseq3/map-hope.pk3 (20 files)
/usr/local/games/quake3/baseq3/map-ffdm2.pk3 (19 files)
/usr/local/games/quake3/baseq3/map-cpma1.pk3 (101 files)
/usr/local/games/quake3/baseq3/KtSdm1.pk3 (8 files)
/usr/local/games/quake3/baseq3/kaos.pk3 (7 files)
/usr/local/games/quake3/baseq3/hub3tourney1.pk3 (28 files)
/usr/local/games/quake3/baseq3/hub3aeroq3.pk3 (30 files)
/usr/local/games/quake3/baseq3/euroctf.pk3 (846 files)
/usr/local/games/quake3/baseq3/drjumpiipro.pk3 (6 files)
/usr/local/games/quake3/baseq3/csu1_a.pk3 (31 files)
/usr/local/games/quake3/baseq3/CPMAskins.pk3 (163 files)
/usr/local/games/quake3/baseq3/cpma2b.pk3 (52 files)
/usr/local/games/quake3/baseq3/cpm14.pk3 (86 files)
/usr/local/games/quake3/baseq3/cpm13.pk3 (72 files)
/usr/local/games/quake3/baseq3/cpm12.pk3 (20 files)
/usr/local/games/quake3/baseq3/cpm11.pk3 (15 files)
/usr/local/games/quake3/baseq3/cpm10.pk3 (16 files)
/usr/local/games/quake3/baseq3/coldrun.pk3 (58 files)
/usr/local/games/quake3/baseq3/carnagearena1b.pk3 (13 files)
/usr/local/games/quake3/baseq3/6++.pk3 (9 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
13199 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /usr/local/games/quake3/opengl32: cannot open shared object file: No such file or directory
failed

...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Couldn't get a visual
...WARNING: could not set the given mode (4)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
*************************************************

Please help if you know how to fix it, I've spent hours searching for how to fix this error.

I'm not sure if I stuffed up my 3D graphic driver or not, but I hope it's just a quake 3 problem that can be solved.

Much appreciated,



Chuong.
 
Old 08-19-2006, 09:23 PM   #9
Chuong
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Posts: 161

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No ideas so far?
 
Old 08-19-2006, 10:42 PM   #10
Chuong
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Nevermind fellas!

I fixed it!

Alright tehehehehe, so relieved!!!
 
Old 08-20-2006, 12:33 AM   #11
ciotog
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Congrats! Now it might help someone else if you were to let us know how you fixed it
 
Old 08-20-2006, 01:15 AM   #12
Chuong
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Well, OK, sure.

The problem was the baseq3 folder I copied from my other computer. It had some files which cause the start up problem, not some graphic driver problem (because I double checked that my graphic driver is correct).

Just install Quake 3 but don't copy another baseq3 folder (if it have many files such as map paks) because some files in their might prevent quake 3 from starting up, which is what happened to me.

After you've installed quake 3, copy the pak0.pk3 file (which is needed to by pass the error message "Error: Couldn't load default cfg.") to the default baseq3 folder that was created by the linux quake 3 point release rpm installation file.

Once you have the pak0.pk3 file in the baseq3 folder, you should be able to play quake 3 now.

If you know how to install quake 3, then don't bother reading the bottom half of this post.

For those that don't know how to install quake 3, this is what you do:

(Assuming you have all the linux point release 1.32b-3.rpm file and the pak0.pk3 file)

1) Install the graphic driver (I used the Livna kmod-nvidia driver).

2) As root, create a directory in /usr/local/games/ called "quake3".

3) Then install the linux point release 1.32b-3.rpm that you've downloaded from the internet.

I got mine from http://www.planetquake3.net/, under downloads > point releases.

During installation, let the directory to install quake 3 be the /usr/local/games/quake3/ to keep things consistent here.

4) After the installation is complete, you should have some files in the /usr/local/games/quake3/ such as baseq3, INSTALL.txt, q3aded, quake3.x86, quake3-smp etc.

Those are fine.

5) Try to run quake 3 now. You should get a error message in the terminal, shell or command prompt (whatever you call it), saying "Couldn't load default cfg."

Now move the pak0.pk3 file to /usr/local/games/quake3/baseq3/

6) Try to run quake 3 again, it should work now.

. . . I hope ^.^!

********************

For the OSP and CPMA mod (if you have them and you want to play OSP or CPMA in quake 3), then just copy the osp and cpma folders to /usr/local/games/quake3/ and you're done. You should be able to choose the osp or cpma mod from inside the quake 3 game.

If you're playing on the Internet and if you see a blurring quake 3 background when you connect, it may be that you don't have the required map files.

You can put these map files you have into the /usr/local/games/baseq3/ folder if you have them on CD or you can activate "auto download" inside the game option of the quake 3 arena game.

Note:

- I'm not sure where you can get the pak0.pk3 because I got mine from the Windows version of my other computer.

- You will likely need root priveledges to move files to the /usr/local/games/quake3/ folders

- The default baseq3 folder should only have 8 files - pak0.pk3, pak01.pk3, pak02.pk3, pak03.pk3, pak04.pk3, pak05.pk3, pak06.pk3, pak07.pk3 and pak08.pk3.


Hope that works for others who have the same problem.



Chuong.

Last edited by Chuong; 08-20-2006 at 01:20 AM.
 
  


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