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Originally posted by stef52
Don't be fooled by the amount of video memory on a low budget cards. Pay attention to the memory chips (you should have BGA, smaller square shape chips) and memory clock (it should be 600 for 9600Pro).
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That is what I said in my previous posts, but for some reason people can not read it right. Though BGA (ball grid array) just makes the chips smaller, uses less voltage thereby less heat dissipation, and less electromagnetic energy distortion in the data than TSOP chip packages.
DirectX is low quality. Use OpenGL because it has the highest quality and it should work in all games if they support it. Half-Life 2 should have support for OpenGL because Half-Life 1 does.
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Today we don't think it's a good idea getting a 64 bits processor because of the current support (or lack of it) or price, but that's more or less the standard for tomorrow (not quite accurate comparison, I know, but you get the point)
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Microsoft does not have a real desktop OS for 64-bit processors yet. Linux is the only OS for 64-bit processors and some 32-bit Linux programs can be compiled to have 64-bit instructions with out any problems. The price to performance ratio is a lot better on a 64-bit processor than the 32-bit processors in games like the AMD Athlon 64. The AMD Athlon 64 3400+ out performs Intel's Extreme Edition processors. Also Xeon processor has a hard time beating AMD Athlon 64 3400+ even though the instructions were 32-bit.