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Old 07-16-2004, 06:33 PM   #1
Bigun
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Registered: Aug 2002
Location: Hickville, TN
Distribution: Gentoo > current. Have used: Red Hat 7.3, 9, Gentoo 1.4
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ATI borking -- HELP! (Solved)


Ok, Direct Rendering works as does everything else on the card. But here recently I've been getting "splotches" on all my games. Here is a screenie of Quake 3 Arena for example:

http://www28.brinkster.com/clevelandsucks/shot0000.jpg

It does it on *every* game. Any ideas why? Here is the output of glxinfo:

Code:
bigun@gentoo bigun $ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9200SE DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_texgen_reflection,
    GL_NV_blend_square, GL_NV_occlusion_query, GL_SGI_color_matrix,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
    GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x24 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x25 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x26 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x27 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2c 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2d 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2e 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2f 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
It is doing it in every OpenGL game: Vendetta, Quake 3, Enemy Territory... all of them. It's almost like it's combining pixels or something... it's weird... anyone else having this issue?

Also, I have tested this card in Windows.... it does not do this in that OS. So I believe the card is fine.

Last edited by Bigun; 10-17-2004 at 07:53 AM.
 
Old 07-17-2004, 03:24 PM   #2
Bigun
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Registered: Aug 2002
Location: Hickville, TN
Distribution: Gentoo > current. Have used: Red Hat 7.3, 9, Gentoo 1.4
Posts: 400

Original Poster
Rep: Reputation: 30
Please people! I am completely out of ideas.
 
Old 10-17-2004, 07:52 AM   #3
Bigun
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Registered: Aug 2002
Location: Hickville, TN
Distribution: Gentoo > current. Have used: Red Hat 7.3, 9, Gentoo 1.4
Posts: 400

Original Poster
Rep: Reputation: 30
Solved, turns out the newest ATI driver was the culprit.

After degrading my drivers, everything looks normal now.
 
Old 10-17-2004, 02:55 PM   #4
Keithjr
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Registered: Aug 2004
Location: Greensboro, NC
Distribution: SImplyMEPIS 3.3
Posts: 56

Rep: Reputation: 15
that was definitely it, I had even worse problems trying to upgrade the drivers. Always uninstall the previous ati package (with rpm) and init 3 whenever you want to upgrade....

cursed ati
 
  


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