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do you by chance have the files for halo to run on the linux operating system
He meant he wished the game was ported so he could dump Windows. Halo, to the best of my knowledge (and experience) does not run on Linux through Wine. It does install and the farthest I've gone is for the game to flicker the screen to immediately fail. I've seen some screenshots of people who have been "successful" at running it (if you call successful an even lower frame rate that you get on Windows with a more than capable machine, and shaders disabled).
The game interface should be GPL-ed
like SDL of OGL
The game engine must be native.
I would pay for games but I like classics and hits...
CMR2
NFSU (1)
Settlers 2 3D
I had tried Homeworld port
I would like to see ZUMA native on Linux too.
May be Moorhuhnjagd too ;-)
The small ones count too...
Neverwinter Nights 2 obviously =)
Unreal Tournament 2007 too and pretty sure there will be a native linux client when it is released since it's been like that with all games in the Unreal Tournament series.
do you by chance have the files for halo to run on the linux operating system
You already asked that question (and got a partial answer) here: http://www.linuxquestions.org/questi...d.php?t=572014
It's better to keep a question in one thread.
I just did some Googling and will post the results in the other thread.
Back there in mid80's all games where for c64 some where ported later to Amiga, some to IBM-PC (DOS back then in early 90's)
Time went on, so as C64 and Amiga dropped out of the market, PC games prevailed. Then there came Win to PC and so games followed too.
Now, we have i386 and i64 on Linux. Experts say that the 2008. will be a breakpoint between OS-X Win and Linux. We see games ported to Mac a while now.
Some companies went to Linux (SDL-Loki) and 'dropped the spoon' too early. On the other hand we have major successes with Lbreakout2, Powermanga, Critter and FrozenBubbles.
Those titles are, however, in GPL. Their success is in popularity, not in profit.
If You want the benefits of a GPL system I would recommend an alternate aproach:
1. The engine of the game should be under GPL and developed both by the wendor and the community.
2. The 'mission packs' and the artwork should remain proprietary, and should be paid for.
This would provide max. gain in performance, while protecting the investment and hard-working artists.
Every game could have the engine/data model implemented.
Every engine/data game could have it's engine ported to Linux fairly easy these days, provided the GPL'd source and a community on the web.
So I would pretty much like all the games ported.
If the games won't get ported they will be assimilated trough Wine and the vendors will have no means to track the scale of Linux-gamming and will be not able to compete to linux-porting vendors in performance.
Blizzard needs to get off there arse and start porting their games to linux imo.
I mean, the maintainer of SDL works for Blizzard, ever wonder why they have open flags?
If the game has issue with the -opengl flag in cedega or wine you fall back to the DX part and hope it works.
Nothing like some crappy software to pay configure then pray to play......
To bad there isn't any statistic for how many linux'ers use cedega or wine to play Blizzard games. I bet that would convince them instead of all those tired petitions to try and convince them. Over 20k users signed the WoW petition if I recall. Wonder actually how many play WoW or any blizzard game on linux overall. My money is somewhere around a million overall.....
I would defiently pay for the following ported games:
Grand Theft Auto,2,3,4 (i love those, even the really old original ones)
Any bnet game (warcraft 3)
a grand turismo (i'd pay even up to 90$ for)
and there was this old game on aol, not old but it was on the server a while ago on premium games, STARSHIP TROOPERS. a good starship troopers tho, not the ugly stupid doom wanabe out now. that game was a MASSIVE online multiplayer game where there were many portals to different universes and there wasn't a restart until one race (bugs/humans) ruled the universe. it was a HUGE multiplayer game that never really ended, and it was where you would control a ship (depending on ship type) load men into it, drop them off on foreign bug infested planets to try to take it over for humans, or dro pnukes on bug planets, be a jet fighter and kill bug ships trying to nuke innocent humans.. man they took that off aol for some reason when it was in its prime (hundreds of players on it)... i was even GLAD to pay $xxxx.xx for that game going at 1.99/hr (not sure on price but it was 1.99/hr or so) that game ruled and i would be glad to buy the game, then pay a montly charge for online use.
and one more game... no not another i loved that game starship troopers on aol premium games, many people might think it is cheesy, liking an aol game, but if you played it, it was the best game ever. it required teamwork, and strategy, soo much fun. port it ..
PORT IT!! that's it im learning java n making it, i wont wait, im making it, whos with me?!?! lets port this.. after all this is linux, lets start a project, no more need to play "Krap" games made by single people lets make a MASSIVE online game.. WHOS WITH ME??
long live the funny
I will second this note. Starship Troopers was one of the best games I have ever played. I would gladly pay to have it again.
World Of Warcraft, Gothic III, FearCombat, RedOrchestra.
Just the same price as for Windows is not fair cause of the different distributions and kernels and so on,
it will be harded to port' a game and also give support for it. So if it's a little bit cheaper cause there is
no really a good support behind it I can life with that.
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