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I got Warcraft III FT to work yesterday but Im having some issues with the unit response sounds. When I select a unit or building they dont make any sound. Other sounds work fine, cutting lumber, placing buildings and the anouncements etc.
The strange thing is selecting a building gave me some sound before I started fiddling with the ingame option. I figured that the number of channels was limited so I disabled music and ambiant sounds. Then the buildings stopped making sounds aswell even when I set all the options back to their defaults.
here's my wineconfig:
Code:
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'
[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system"
"Temp" = "e:\\"
"Path" = "c:\\windows;c:\\windows\\system;e:\\;e:\\test;f:\\"
"Profile" = "c:\\windows\\profiles\\Administrator"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"
# [wineconf]
[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win2k3,win20,win30,win31)
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"
; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"comdlg32" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"advapi32" = "builtin, native"
"msvcrt" = "native, builtin"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"d3drm" = "native, builtin"
"d3dxof" = "native, builtin"
"dpnhpast" = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
;"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"
[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;
[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"
;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"
; the TrueType font dirs you want to make accessible to wine
[FontDirs]
;"dir1" = "/usr/X11R6/lib/X11/fonts/TrueType"
;"dir2" = "/usr/share/fonts/truetype"
;"dir3" = "/usr/X11R6/lib/X11/fonts/TT"
;"dir4" = "/usr/share/fonts/TT"
[ppdev]
;; key: io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"
[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"
[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"
[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"
[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"
[Clipboard]
"ClearAllSelections" = "0"
"UsePrimary" = "0"
; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/a2ps/afm"
"3" = "/usr/share/enscript"
"4" = "/usr/X11R6/lib/X11/fonts/Type1"
[WinMM]
; Uncomment the "Drivers" line matching your sound setting.
"Drivers" = "wineoss.drv" ; default for most common configurations
;"Drivers" = "winearts.drv" ; for KDE
;"Drivers" = "winealsa.drv" ; for ALSA users
;"Drivers" = "winejack.drv" ; for Jack sound server
;"Drivers" = "winenas.drv" ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = "" ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
"DefaultPlayback" = "0" ; use first device (/dev/dsp)
;"DefaultPlayback" = "1" ; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" ; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
"DefaultCapture" = "0" ; use first device (/dev/dsp)
;"DefaultCapture" = "1" ; use second device (/dev/dsp1)
;"DefaultCapture" = "2" ; use third device (/dev/dsp2)
[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs
;; from the Unix host name. You'll need to set ComputerName in
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"
;; sample AppDefaults entries
; 3 InstallShield versions who like to put their full screen window in front,
; without any chance to switch to another X11 application.
; So just catch them in a desktop window.
[AppDefaults\\_INS0432._MP\\x11drv]
"Desktop" = "640x480"
[AppDefaults\\_INS0466._MP\\x11drv]
"Desktop" = "640x480"
[AppDefaults\\_INS0576._MP\\x11drv]
"Desktop" = "640x480"
[AppDefaults\\_INS5176._MP\\x11drv]
"Desktop" = "640x480"
[AppDefaults\\_INS5576._MP\\x11drv]
"Desktop" = "800x600"
;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\pickygame.exe\\dsound]
;"EmulDriver" = "N"
#[AppDefaults\\War3.exe\\x11drv]
#"Desktop" = "800x600"
#[AppDefaults\\war3.exe\\Version]
#"Windows" = "win2k"
# [/wineconf]
and the output wine gives me when I start a custom game, select a few units and then quit:
Code:
bash-3.00$ wine /home/rudo/.wine/drive_c/Program\ Files/Warcraft\ III/Frozen\ Throne.exe -- -opengl
fixme:opengl:query_function_pbuffer gl_version is: "1.5.3 NVIDIA 71.67"
fixme:opengl:query_function_pbuffer glx_exts is: "GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_ARB_get_proc_address "
fixme:opengl:query_function_pbuffer gl_version is: "1.5.3 NVIDIA 71.67"
fixme:opengl:query_function_pbuffer glx_exts is: "GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_ARB_get_proc_address "
fixme:advapi:SetSecurityInfo stub
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.5.3 NVIDIA 71.67")->(0x00471bff)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("GeForce4 Ti 4800 SE/AGP/SSE/3DNOW!")->(0x0250)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(156,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(161,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(162,-1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(163,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(164,1065353216) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(165,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(172,3) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403f4168)->(173,1) not handled yet
bash-3.00$ fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.fixme:wave:OSS_AddRingMessage two fast messages in the queue!!!! toget = 59(WINE_WM_UPDATE), tosave=60(UNKNOWN(0x00000000))
err:dsound:DSOUND_MixOne underrun on sound buffer 0x43d5d150
err:dsound:DSOUND_MixOne underrun on sound buffer 0x43d5d150
err:dsound:DSOUND_MixOne underrun on sound buffer 0x43d5d150
err:dsound:DSOUND_MixOne underrun on sound buffer 0x43d5d150
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:imm:ImmAssociateContextEx (0x20026, (nil), 16): stub
Im running Slackware 10.1 with the 2.6.10 kernel and wine 20050310
btw anyone know how to get the cursor working, I keep getting that strange crosshair now and only the top works to select things.
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