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Old 01-03-2004, 09:58 PM   #1
lectraplayer
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Registered: Mar 2003
Location: a little west of Birmingham, AL, USA.
Distribution: Porteus 3.1
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Troubles with WineHQ WINe


I am having various troubles out of WINe from WineHQ. I am happy to at least have it working fairly well (dispite these troubles), but I would like to cure these problems while I'm at it.

Unreal 1: I must launch it several times to get sound, and visible game settings change in relation to what I hit, but "show" the old settings for some reason. (IE: I hit Sound & Video>Resolution and it changes to my desired resolution (minus one line), but it keeps saying 320X200 in the Unreal Window, though I'm running 800X599 (vs. 800X600) Am seeing a problem with full screen mode--not leaving KDE, blocking the lower part of my HUD out.

Half Life: Gets several errors (DLL's?), and then minimizes stealing mouse and keyboard from KDE. Fortunately, I can use the Ctrl-Alt-Fx to get to a konsole and reboot.

Unreal Tournament: Does not start--period. (I did see WINe documentation of sound troubles in UT)

Any ideas what may be causing these problems?
 
Old 01-03-2004, 10:39 PM   #2
LavaDevil94
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Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
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i think unreal 1 and unreal tournament have linux native ports, so find those instead (if you can ). as for HL, try using wine-20030911.
 
Old 01-04-2004, 02:40 PM   #3
lectraplayer
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Registered: Mar 2003
Location: a little west of Birmingham, AL, USA.
Distribution: Porteus 3.1
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The only Unreal 1 "port" I saw was Unreal 1 being run under WINe. Unreal Tourney has a port, but I have yet to figure out what to do with it to run UT. (also, I think it needs 3D acceleration, and I got jipped on that. I think that guy also said he had sound trouble, didn't he?

Update: all my Unreal games (not UT, it don't run) now have sound all the time, but it gargles and is at half speed. The game itself runs great though.

I can run ModPlug under WINe and it does perfectly (though I can't move the window). This is even playing the .umx Unreal Music files that Unreal's aparantly having dificulty with under WINe.

Update

Half Life: Won't capture the keyboard, but runs great using OpenGL (but no hardware acceleration).

How can I have two "Windows" folders? ...or should I copy my existing Windows folder over my new one or direct to my existing Windows folder?

Another update:

Unreal now will run properly for about ten seconds, and then the music will hit turbo (a 49 second song plays completely repeatedly in two seconds) and I cannot hear the sound FX.) Game still runs fine otherwise. (It keeps changing behaviors after I post the new behavior. What will it do now? )

Last edited by lectraplayer; 01-06-2004 at 09:47 PM.
 
  


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