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Old 07-25-2017, 04:41 AM   #16
Nille_kungen
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If you use current and the game stopped working around April 26 then you could try updating to latest current since it might be effected by the pixbuf cache problems.
If it doesn't work with updated current try and also update cache manually.
Code:
gdk-pixbuf-query-loaders-32 > /usr/lib/gdk-pixbuf-2.0/2.10.0/loaders.cache
I have no idea if Deus Ex: Mankind Divided is affected by pixbuf.
I you still have problems then post the complete output from starting steam in an terminal (pastebin).
And i might reinstall Deus Ex: Mankind Divided to check if it's working still on my setup.
But your main problem looks like broken 32bit OpenGL.

Last edited by Nille_kungen; 07-25-2017 at 04:53 AM.
 
Old 07-25-2017, 10:11 AM   #17
enorbet
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Quote:
Originally Posted by phenixia2003 View Post
Hello,



Running ldd on a 'Steam' game can return wrong result because some of the required libraries might be in directories not referenced by PATH variable. That's particularly true in case, of games which are executed using a shell script (which resolves dependencies at runtime). In that case, to check if a library is really missing, it is better to search for it first in ~/.local/share/Steam. If the game has been installed in another location, the (missing) library would have to be searched there too.

Furtherrmore, since 'Deus Ex: Mankind Divided' was working well until recently, I think that you should try to verify the cache integrity of that game as explained here. I had troubles with Steam games, and sometimes, this helps.

Edit:
According to this file, the libraries libgssapi_krb5.so.2, libkrb5.so.3 and libk5crypto.so.3 are part of steam runtime (ie. in ~/.local/share/Steam/ubuntu12_32/steam-runtime) :
Code:
# This file specifies the packages that go into the Steam runtime
# 
# Each line is in the form:
# source_package    binary_package binary_package ...
#
....
krb5 libkrb5-3 libkrb5-dev libk5crypto3 libkrb5support0 libgssapi-krb5-2 krb5-multidev
--
SeB
Wow! That last section was a real eye-opener. Naturally being a long time Steam user I am well aware of how to "verify integrity" and I'm sure I did that but maybe another try is indicated. However now I am very interested in exploring the Steam-Runtime even though it's possible it gave errors on the krb5 files because of launching from command line. It is possible in my many attempts that I launched a command that didn't automatically launch the runtime, but now I need to know. Thanks again!
 
Old 07-27-2017, 06:23 AM   #18
Nille_kungen
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Did you get Dues Ex working?
 
Old 07-27-2017, 09:36 AM   #19
enorbet
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Quote:
Originally Posted by Nille_kungen View Post
Did you get Dues Ex working?
No and I have almost given up, at least on this system as it is. After years of multi-booting, I'd really like to have just one OpSys that does everything I need and although I have been very close for over a decade with Slackware uptimes of over 6 months, a few minor items still require a reboot to a different system. This has recently increased with the combination of pulseaudio and especially devs who build 64bit only apps. 32bit is straightforward and easy while multilib adds a layer of complexity. I still have a Slackware 14.0 32 bit system upon which everything works exactly as I want it to except, just lately, for 64 bit only apps.

The two areas that cause me grief are DAW work and gaming. Currently Jack Connection Kit, an absolute requirement for DAWs, is limited with pulseaudio, making that more complex and difficult. As for gaming, Wine has become really very good but I'd like to support Steam for a variety of reasons yet there are enough variables that are much more difficult to troubleshoot it has led to this floundering around.

My plan at this time is to install an alternate Slackware64 with an untouched pulseaudio and the bare minimum for Steam and see if that changes anything. I may also try an alternate install where Bluetooth and Pulse are entirely ruled out and see how far "apulse" gets me.

Only a month ago I was almost decided to go back to 32bit but now there are not just one but several 64bit-only apps important to me that lead me to believe the "writing is on the wall" and that I have little choice but to work with multilib. I'm not as certain about Pulse so I need to sort that out. I think it is pretty much inevitable but if there's a window of a year or two before that becomes inescapable I'll go with that.

Specific to this thread: I can't sort why or exactly how I discovered krb5 was an issue and if that implies there was something broken in Steam-Runtime. This thread has given me enough answers that I can narrow down my approach and cease the far less effective (often confusing) "shotgun approach" so while it's a bit of a pita I think I need to pare down and bite the bullet for one or more multilib testing installs. That will have to wait for the weekend but that's not long so I will post back what I learn then.
 
Old 07-27-2017, 05:32 PM   #20
enorbet
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Major Update - soon I can likely mark solved

Well I bit the bullet and installed a fresh 14.2 Multilib and left pulseaudio alone other than setting it up. I thought since HL2 still ran but sound was like The Chipmonks that this might be an issue, even though ALSA works fine on 32bit 14.0 for the games that don't require 64bit. So that was the first line of attack. It works. In fact Deus Ex: Mankind Divided runs substantially better than it did on Manjaro but that may simply be the nvidia driver version. I don't care very much why. I'm just happy to know it can run so sweetly on my system and with Slack.

It's a minor compromise, but I game almost daily and use my DAW perhaps once a month so now I need to return my real install to pulseaudio and either live with the current limitations on Jack or reboot for my 14.0 ALSA system for just that work. Hopefully that's all that's causing Steam to "get hinky" but no matter what I expect I can now discover that. It surely is a huge pita that Steam makes troubleshooting so blind, but at least I'm now on a good path.

Thanks to everyone for their help. I will hopefully be able to mark this "solved" very soon.

Edit: Yup This Soon

Last edited by enorbet; 07-27-2017 at 08:05 PM.
 
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