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I heard PulseAudio had been on SBo for many years before 14.2. If I would be younger and tried Slackware 5 years ago, I would throw it away immediately after discovering that Slackware doesn't provide PulseAudio and people say me "go to SBo".
Alien Bob has a decent web page for setting up Slackware as a DAW which minimizes Pulseaudio's role to the barest of minimums, using Jack to fulfill many of the roles that Pulse tries to or does but with rather extreme latency where Jack does not have that problem. It isn't 100% Pure Alsa but it is a rather elegant compromise, and this from a guy who tried to like Pulse but ended up despising it, for my use case anyway.
That's very sad that you can't read properly. It's too late now to change anything though, but don't worry! That happens, and you are not alone with this problem.
If i said "i just wonder" it doesn't mean that I want it. It may mean anything. I'm absolutely fine with pulseaudio, and wanted to hear experiences from people who wanted to live without pulseaudio.
Alien Bob has a decent web page for setting up Slackware as a DAW which minimizes Pulseaudio's role to the barest of minimums, using Jack to fulfill many of the roles that Pulse tries to or does but with rather extreme latency where Jack does not have that problem. It isn't 100% Pure Alsa but it is a rather elegant compromise, and this from a guy who tried to like Pulse but ended up despising it, for my use case anyway.
I don't know much about it, sound system in Linux has always been a nightmare. And it's interesting, how FreeBSD could avoid all these challenges with building towers of sound subsystem layers.
That's very sad that you can't read properly. It's too late now to change anything though, but don't worry! That happens, and you are not alone with this problem.
If i said "i just wonder" it doesn't mean that I want it. It may mean anything. I'm absolutely fine with pulseaudio, and wanted to hear experiences from people who wanted to live without pulseaudio.
That's very sad that you think that people could read your mind without you explaining things properly in your thread. Why would you "wonder" about it while having no intention on using it? Are you just trying to get more mud to sling at Slackware users?
"I'm wondering what you think about this thing I have absolutely no intention on using."
That's very sad that you think that people could read your mind without you explaining things properly in your thread. Why would you "wonder" about it while having no intention on using it? Are you just trying to get more mud to sling at Slackware users?
"I'm wondering what you think about this thing I have absolutely no intention on using."
You seem to have a paranoia. If I wonder if aliens exist, does it mean that I want to meet them or to become one of them?
You seem to have a paranoia. If I wonder if aliens exist, does it mean that I want to meet them or to become one of them?
Actually, I really am not paranoid. But I am skeptical when someone has been bad mouthing much of what Slackware stands for and then starts asking about running pure-alsa when they said previously that they would've dropped Slackware if they had used it when it was pure-alsa.
Now, if you do want a legit answer, see below.
The system is able to be run fine without pulseaudio unless the software you're using requires pulseaudio. If we have a look at the 14.1 SBo repo, it shows that only 11 programs require pulseaudio. Most were related to pulse itself (paprefs, pavucontrol, pasystray, etc). The few that aren't related to pulseaudio itself are: arnold-cpc, gtick, shotcut, and skype. Both shotcut and skype were binary repackagings, so the pulseaudio dependency was imposed by the packagers. Shotcut itself is open source and doesn't list pulseaudio as a dependency if compiling from source, but it might still require it.
It's likely that some packages in the 14.2 SBo repo probably have a hard dependency on pulseaudio, but that won't be documented in the repo as it doesn't list any required dependencies fulfilled by a full Slackware install. There's nothing in Slackware that relies on pulseaudio other than pulseaudio specific programs (pulseaudio, pamixer, pavucontrol, and xfce4-pulseaudio-plugin).
Pulseaudio was introduced to Slackware due to BlueZ dropping support for pure alsa (I think I've read workarounds are available, but if they do exist, they are not provided by Pat when using pure-alsa-system/). This means that you would not be able to use Bluetooth audio without doing something extra. Also, running pure-alsa would also mean you couldn't use Mozilla's firefox binary builds, since those have alsa disabled (but Pat's official builds have it re-enabled, so official Slackware Firefox packages will work on both pulse and pure-alsa systems).
As an aside I don't get what makes pure alsa necessary (other than Pat willing to satisfy users requesting it). In Slint pulse is only started on demand, i.e. by an application that request it, and is set to use dmix in /etc/pulse/default.pa, so both pavucontrol and alsamixer work. Also we ship apulse, so in most cases even an application dynamically linked to pulse can run without it.
I don't know much about it, sound system in Linux has always been a nightmare. And it's interesting, how FreeBSD could avoid all these challenges with building towers of sound subsystem layers.
Nightmare compared to what? AFAIK BSD doesn't even attempt to run anything as potent, unique and deep as a DAW and have extremely few games that work so exactly how demanding is audio on BSD? I'm pretty sure not very demanding or configurable.
Compared to Apple or Windows? Apple sound system is actually pretty great since they've always focused on multimedia which is partly why Apple dominated movie and sound studios for decades and still have a strong fanbase.
Windows only recently some 20+ years after breaking with IBM over the issue of allowing some software to bypass the preemptive operating system to communicate directly with hardware (birthing the BSOD) finally managed to get very low latency without much danger of crashing the whole damn system. Windows sound system has gotten very good in that one can get decent performance without requiring much of the User BUT still at the tradeoff of losing some control available in Linux and Windows still can't match a properly, knowingly configured Linux sound system for the lowest latency. In fact, Windows can't even match any of the specifically multimedia distros like Studioware and the various Studio Ubuntu clones and for the same reason - one must accept the one-size-fits-all kernel from Microsoft since it is proprietary as is most of the higher apps designed to use it.
You seem awfully lazy to me. You seem to want tyo drop in a DVD or USB stick and a few minutes later have an OpSys exactly how you'd like it to be with as little effort from you as possible. That's like the military that wants body armor that will stop a howizter and be as thin and light as a T-Shirt.
As well OP can be AI application. It is quite possible. Application particularly created to work on social media. One creates say one thousand accounts and essentially take media over. It is also about opinion influence. Here perhaps it is not very damaging but imagine something like working on tweeter say. OP in all its post posted in fact nothing. Very general statements, some abusive. I will just have to go through AI tests - I mean how to detect that in fact on other side there is only computer. I can imagine that this can be kind of research study. I recalled guy who employed typesquatting to post python modules with names closed to some popular modules. Kind of research. Of course I can be wrong but no matter possibility exists. So maybe let asks OP some questions to verify - eg. its knowledge. Beyond what OP likes or does not like. And beyond its wanders. If OP claims it did something let us show how it was done. In details.
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