video games: not enough memory?
I get not enough memory? No leaks bythe way and it just loads alot of pictures. However when run in debuging using a debugger it runs as expected. I remember there are options to say that it is expected to use alot of memory when run or something like that. How do I do that? Maby I'm wrong?
This game I made is origonally for linux however I made a windows version. I wondered why it doesn't work unless I use a debuger untill I ran the windows version with wine on linux, and wine gave "not enough memory" while it was loading the bmp images. And it explains a weird pointer problems on windows however no problem when run in some debuger.
On windows I use MS Visual C++ 6.0 and on linux g++. Linux version seems more stable and all I changed on the windows version is getting time.
Also it appears c++ "new" doesn't return 0 on error?
The game uses opengl, glut
2players
"tanks" blow each other up in 3d world
Last edited by Four; 02-03-2007 at 09:45 PM.
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