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Old 11-26-2011, 06:32 PM   #1
tibal
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Registered: Jan 2010
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vectored write to many sockets (with tee()/splice() ?)


Hello !

In the process of writing a lightweight media server, I'm investigating ways or reducing context switching and memory copies with Linux.

Here is the kind of code that is consuming a lot of CPU. Basically, it's multicasting data from one TCP socket to many others (thousands).
Code:
recv(src_fd, buf, len);
mangle_my_data(buf, len);
for (i=0; i<dst_count; i++) {
  send(dst[i], buf, len);
}
One important point being the buffer manipulation before the data gets written, and as far as I understand splice() it keeps me from using that call because the source must be a file descriptor or pipe.

So it could take advantage of zero-copy syscalls but I can't see the best way to implement that, and I'm felling like there could be other great features less documented in splice() and tee().
Unfortunatelly, vectored AIO do not work on sockets ...

Currently, my best option was to replace the buffer by a pipe, and let tee() feed the clients. It's still making many syscalls that I hope can be vectored by some mean, but it's saving memory !
Code:
recv(src_fd, buf, len);
mangle_my_data(buf, len);
write(pipe_fd, buf, len);
for (i=0; i<dst_count; i++) {
  tee(pipe_fd, dst[i], len);
}
// and ultimately pop data from the pipe

So do you guys know the best way to write the same data to 10k sockets using zerocopy and vectored I/O ?

Thanks

Last edited by tibal; 11-26-2011 at 07:00 PM. Reason: fixed code example
 
Old 11-26-2011, 11:13 PM   #2
Nominal Animal
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If you are sending the exact same data to multiple clients, you should consider using multicast over TCP/IP.

If you are using Linux 2.6.31 or later (including 3.0+), you can use the PACKET_MMAP interface to send a large number of packets using a single syscall. (The patch mentioned at the wiki page are included in current Linux kernels.) You do need to generate the IP headers yourself for each packet, but you can find examples and links at the wiki page.

Since syscall overhead is a major factor, especially so with small packets, using PACKET_MMAP should greatly reduce CPU use, and allow you to reach full bandwidth usage if necessary.
 
  


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linux, optimization, programming, server, socket



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