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Old 12-06-2012, 03:49 PM   #1
R2B Boondocks
LQ Newbie
 
Registered: Nov 2012
Posts: 16

Rep: Reputation: Disabled
Updating a grid


Hi all,

I am curious as to how I would get my grid to be updated from a user's choice. I have gotten this much code so far in my .cpp file
Code:
#include <iostream>
#include <string>
#include <sstream>
#include "game.h"
#include "grid.h"
#include "user.h"


using namespace std;


//A non-alphabetic character
const char Grid::FILL_CHARACTER = '.';

//Set up a new Game
char Grid::printGrid (char grid [][7], int, int)
{
    const int rows = 7;
    const int columns = 7;
    char g [rows][columns] =
    {
        {'.', '.', '.', '.', '.','.','.'},
        {'.', '.', '.', '.', '.','.','.'},
        {'.', '.', '.', '.', '.','.','.'},
        {'.', '.', '.', '.', '.','.','.'},
        {'.', '.', '.', '.', '.','.','.'},
        {'.', '.', '.', '.', '.','.','.'},
        {'1', '2', '3', '4', '5','6','7'},
    };
    for (int i=0; i < rows; i++)
        {
            for (int j = 0; j < columns; j++)
            {
                cout << grid [i][j] << endl;
            }
        }
    cout << "Letters remaining to you" << endl;
    cout << User::hLetters();
}

// Gather human player's moves
char User::hMoves (char moves)
{
    {
    string input = "";

char myChar ={0};

while (true) {
    cout << "What letter would you like to drop?";
    getline (cin, input);

    if (input.length() == 1) {
        myChar = input [0];
        break;
                                }
    cout << "Please enter only a single character." << endl;
    if (isalpha (myChar)) {
        if (isupper (myChar)) {
        myChar =tolower (myChar);
                                }
                            }
            }
    }

    string input ="";

    int myInt = 0;
    while (true) {
        cout << "What column would you like to drop that in? (1-7)";
        getline (cin, input);

        stringstream myStream(input);
        if (myStream >> myInt)
            break;
        cout << "What column would you like to drop that in? (1-7)";
                }
}

//Update the grid reflecting player's choice
char Grid::updateGrid (char grid [][7], int, int)
{

}
Here are the .h files that I included.
Code:
#ifndef GRID_H
#define GRID_H

class Grid {

public:

  //A non-alphabetic character
  static const char FILL_CHARACTER;

  //Initialize the grid for a game using
  //set up from indicated file
  char printGrid (char grid [][7], int, int);


  //After a player's move, computer or user, update the grid
  //reflecting their choices
  char updateGrid (char grid [][7], int, int);

  //If the grid is completely filled annouce game over followed
  //by whoever one
  void fullGrid ();

};


#endif
Code:
#ifndef USER_H
#define USER_H


class User {
public:

  //Print the letters remaining to the user
  static const char *hLetters ()
{
    return "aabcdeefghiijklmnoopqrstuuvwxyz";
}
  //Gather user's moves
  char hMoves (char moves);

  //Update the grid, reflecting the player's choice
  void updateGrid ();

  //Determine word(s) user wishes to claim
  void wordCheck (const char* wordListFileName);

  //Following a claim, determine point value, if any, and print
  //the turn score
  void awardPoints (int wordLength);


};


#endif
Code:
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED

#include <string>

class Game {
public:

//A non-alphabetic character
static const char FILL_CHARACTER;

//Set up a new game
Game (char grid);

//Indicates whether the game is finished and, if so,
// if the human or computer has won
bool humanHasWon();

//Indicates wheter the game is finished and, if so,
// if the human or computer has lost
bool humanHasLost();

//Update game state to reflect a new move
void moveHasBeenMade (char move);


};


#endif // GAME_H_INCLUDED
Thanks for any help.
 
Old 12-08-2012, 10:22 AM   #2
ntubski
Senior Member
 
Registered: Nov 2005
Distribution: Debian, Arch
Posts: 3,781

Rep: Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081Reputation: 2081
Quote:
I have gotten this much code so far in my .cpp file
Am I correct in assuming you haven't written your main() function yet? Meaning you've written a whole bunch of code that has never been tested? A better approach is to build up the program in steps, where each step is a correctly working program.

Quote:
I am curious as to how I would get my grid to be updated from a user's choice.
Since you don't appear to be storing a grid anywhere in your program, it might be hard to update it...
 
Old 12-08-2012, 10:53 AM   #3
markush
Senior Member
 
Registered: Apr 2007
Location: Germany
Distribution: Slackware
Posts: 3,979

Rep: Reputation: Disabled
Quote:
Originally Posted by ntubski View Post
... A better approach is to build up the program in steps, where each step is a correctly working program.
...
Wouldn't that be Lisp, where one writes functions in the REPL and can test them independently?

Markus

Last edited by markush; 12-08-2012 at 10:55 AM.
 
Old 12-08-2012, 03:34 PM   #4
R2B Boondocks
LQ Newbie
 
Registered: Nov 2012
Posts: 16

Original Poster
Rep: Reputation: Disabled
Lol ya I never did do a main. Sadly it is too late now, I have already submitted my assignment as is
 
  


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