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Recently I started putting together some simple OpenGL code. I'm up to the part where I want to do smooth time-based movement. Unfortunately, I had no clue how to work with time/timers on linux.
However, simply displaying the result of a call to getMilliSeconds() shows a negative number! Is that supposed to be the number of milliseconds since the system was booted? What is the linux equivalent of GetTickCount() on Windows?
Time is never negative, its just because you must be storing the value in some signed variable, and if the value is large then it will set the sign bit and when you display the result, it will give you the negative number....
like if you are using
long t = getMilliSeconds();
try using
unsigned long t = getMilliSeconds();
And i missed one thing...
Sorry there is no alternative to GetTickCount() in linux... You have to do the work some other way... But linux will give you more precision with the timer...
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