Hello everyone,
I'm attempting to develop a better pinball game for Linux that will use GLX. I can get hardware-accelerated OpenGL graphics without any problems, but keyboard event handling through the program's event handler is far too slow
. Is there a way to bypass the event handler and asynchronously read the keyboard, kind of like the SDL_GetKeyState() function, or the GetAsyncKeyState() function from the MFC? Nothing against SDL, but I'd like to avoid using it for now, to help familiarize myself with OpenGL.
Thank you