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I'm not too knowledgable with C++ (as I'm assuming this is), but if you're trying to instantiate an object, shouldn't you drop in the "new" keyword somewhere?
No, it doesn't compile that way but I don't know why C++ doesn't work that way.
Here is the class of the NRMat:
Code:
template<class T>
class NRMat{
private:
int nn;
int mm;
T **v;
public:
NRMat();
NRMat(int n, int m); // zero_based array
NRMat(const T &a, int n, int m); // initialize to constant
NRMat(const T *a, int n, int m);// initialize to array
NRMat(const NRMat &rhs);//copy constructor
NRMat & operator=(const NRMat &rhs);
NRMat & operator=(const T &a);
inline T* operator[](const int i);
inline const T* operator[](const int i) const;
inline int nrows() const;
inline int ncols() const;
~NRMat();
};
Okay - so, all of the public functions and constructors I see here are just being prototyped, like I would see in a header (.h) file. This may seem like a dumb question, but are you "#include"ing the file with the completely defined functions and constructors, or are you hand-writing them in yourself?
yeah, sure I included everything properly. Actually what I really want to do is to declare a matrix field in the class definition. Then, I can define the size of the matrix when constructe the object. Obviously the matrix size can't be declared explicitly in class definition. But how to define the size of the matrix in construction ???
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