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Could you explain what you're trying to do (in normal English, rather than Java-speak) please? Why do you want to add a JList to a Graphics2D? I'm not even sure what you mean by that.
I haven't done any applet programming myself, but here's a simple example (that I've pretty much taken from the Java tutorial and changed a bit. It creates an applet with a button on a panel.
Code:
import javax.swing.*; // For JPanel
public class Test extends JApplet {
JPanel panel;
public void init() {
//Execute a job on the event-dispatching thread:
//creating this applet's GUI.
try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
createGUI();
}
});
} catch (Exception e) {
System.err.println("createGUI didn't successfully complete");
}
//addItem(false, "initializing... ");
}
private void createGUI() {
//Create the text field and make it uneditable.
panel = new JPanel();
JButton b = new JButton("Stuff");
panel.add(b);
//Set the layout manager so that the text field will be
//as wide as possible.
setLayout(new java.awt.GridLayout(1,0));
//Add the text field to the applet.
add(panel);
}
// Other methods like start() and stop() need to go here
}
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