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I have Wings3D - which is working great for creating models and uv maps. Diffuse textures can be tweaked in all their glory. I can assign bump and normal maps to channels in the engine but the renderer will not handle them.
I have the normalize plugin for the GIMP - so I can make normal maps from height-maps successfully.
I have Blender - which I hear can handle realtime shaders(?) But have been unable to import any of the mesh formats that Wings3D can create. It says the filetype is not recognized - obviously I'm missing something.
I have the Typhoon Labs shader designer IDE - with the same problem: does not support the mesh formats that wings3D can export.
I got a bit excited when I found out that the normalize plugin has a 3D preview box and a choice of meshes ... sadly, no idea how to get a new mesh in there. (They look like the typhoon labs meshes.)
Right now I'm creating glow and normal maps blind.
I want to be able to preview the effects without having to load the models in the game.
Last edited by Simon Bridge; 02-10-2009 at 05:41 PM.
2.45 - and there is no ".wings" option off the import menu.
I have:
3D Studio, AC3D, AutoDesk DXF, COLLADA, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, OpenFlight, Paths, Engineer, RAW Faces, Stanford PLO and Wavefront.
Googling I see that 2.32 was supposed to be able to do that. Curious - are you supposed to do anything non-obvious?
[update]I have managed to get obj files imported to blender, with the diffuse map even.
I'm trying to figure out how to add a normal map to the model.
If I get wings to export a format (eg "wings") which stores this stuff - perhaps blender will add it automatically? Advice - or direction to a "how to add normal aps to a model in blender" would be most welcome.
At least for blender ... however, some folk here may be able to answer the central question - how to get glsl previews in linux off existing mesh + shaders.
That's all I want and blender looks like overkill.
Getting a custom mesh into the GIMP normal-map 3D preview would be ideal.
I've sent that as a feature request, but if I could find where the current meshes are stored, I may be able to just add a new one to the same directory... (longshot I know - with my luck, the meshes are in a binary, found the plugin in the gimp plugins directory... no meshes.)
On the blender forums - start by wading through the simple questions sticky:
Quote:
Q. How do i get textures on my models?
A. Right click the line seperating the 2 windows, select Split Area and click again, you will see another window apear, now click the little box in the bottem left corner, select UV/Image Editor, now select your modeland press F, now click image > open, browse for your desired images then select it, now you can UV map it to your model however you wish. (Search the forums for more help on UV Mapping)
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