Voodoo3 in mandrake 9.1
hi guys,
need your help on this one.
for two day i am trying to get quakeworld to run on mandrake 9.1 i have read about 200 howto's and searched google for anything that crossed my mind.
i managed to get quake running with fuhquke-gl/glmqwcl BUT its fucking slow.by slow i mean like running windows xp on a 386.
i guess its driver related. tuxracer works properly so i guess it has nothing to do with hardwareacceleration.
i typed glxinfo and thats what i get :
[che23@localhost che23]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: VA Linux Systems, Inc.
OpenGL renderer string: Mesa DRI 20020221 Voodoo3 x86/MMX/SSE
OpenGL version string: 1.2 Mesa 4.0.4
OpenGL extensions:
GL_ARB_multitexture, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_texture3D, GL_EXT_texture_env_add,
GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_MESA_window_pos,
GL_NV_texgen_reflection
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 16 tc 1 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x24 16 tc 1 16 0 r . . 5 6 5 0 0 0 8 0 0 0 0 0 0 Slow
0x25 16 tc 1 16 0 r . . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0x26 16 tc 1 16 0 r . . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0x27 16 tc 1 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x28 16 tc 1 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x29 16 tc 1 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x2a 16 tc 1 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x2b 16 tc 1 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x2c 16 tc 1 16 0 r y . 5 6 5 0 0 0 8 0 0 0 0 0 0 Slow
0x2d 16 tc 1 16 0 r y . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0x2e 16 tc 1 16 0 r y . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0x2f 16 tc 1 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x30 16 tc 1 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x31 16 tc 1 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x32 16 tc 1 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x33 16 dc 1 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x34 16 dc 1 16 0 r . . 5 6 5 0 0 0 8 0 0 0 0 0 0 Slow
0x35 16 dc 1 16 0 r . . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0x36 16 dc 1 16 0 r . . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0x37 16 dc 1 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x38 16 dc 1 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x39 16 dc 1 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x3a 16 dc 1 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x3b 16 dc 1 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x3c 16 dc 1 16 0 r y . 5 6 5 0 0 0 8 0 0 0 0 0 0 Slow
0x3d 16 dc 1 16 0 r y . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0x3e 16 dc 1 16 0 r y . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0x3f 16 dc 1 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x40 16 dc 1 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x41 16 dc 1 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x42 16 dc 1 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
it says direct rendering works.
i looked into the XF86Config ( is there a relevant difference between the one in usr/X11R6/bin and the one in etc/x11/ ?)
it says:
Section "Device"
Identifier "device1"
VendorName "3Dfx Interactive, Inc."
BoardName "Voodoo3 (generic)"
Option "power_saver"
EndSection
Section "Screen"
Driver "svga"
Device "device1"
Monitor "monitor1"
DefaultColorDepth 16
Subsection "Display"
Depth 8
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 15
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 16
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 32
Modes "1024x768" "800x600" "640x480"
EndSubsection
EndSection
what am i doing wrong?
any ideas?
ahh at least i could manage to get my awe64 to run with sndconfig.
should i take a look into also or oss?
thx in advance.
Hoax
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