Anyone successfully hosted Quake through an IPCHAINS firewall?
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Anyone successfully hosted Quake through an IPCHAINS firewall?
Hi all! :-)
I've set up a little network at home with a Linux box running 2.2.19 as a firewall/router on a cable connection. The topology is as follows:
external IP
/----------------------------\
| Linux w/ IPCHAINS |
\----------------------------/
192.168.1.1
|
/---------\
| hub |
\---------/
/ \
192.168.1.2 192.168.1.3
/-------------------------\ /-------------------------\
| Win2K Server | | Win2K Pro |
| web, ftp, bu, RtCW | | gaming, surfing |
\--------------------------/ \--------------------------/
Using IPCHAINS and portfw'ding, I've forwarded the quake (Return to Castle Wolfenstein, really) ports to the RtCW server. In fact, the RtCW server is working perfectly - I can connect locally, and my friends can connect via the internet if they manually put in the external IP address and server name in the Wolf browser. Problem is, my server is NOT being listed on the ID software Wolf browser, and so no one else knows the server exists.
Makes hosting RtCW rather, err, boring.
My server successfully sends "heartbeat" packets to the wolf server, and I occasionally see return packets back to the server box. I must be missing a group of ports needed to get listed. Does anyone have any success stories with Quake/RtCW serving through firewalling?
I hope it is as simple as forwarding the correct port. I suppose then, that I'd have to pray that someone has knowledge of *which* ports I need to open. :-)
I've already opened up TCP and UDP ports (with portfw statments within my IPCHAINS script) 27950, 27952, 27965, 27900, 28900, 29900, 29901, 13139 and 6515. These ports are documented at http://www.homenethelp.com/web/howto...ind-router.asp
Before I begin randomly opening more ports, can anyone give advice on how I might make more educated guesses? I'll tell you that I've considered simply forwarded ALL packets from the ID Software Host server to my Wolf server, but doing so would cause my gaming machine to lose communications with it. I have logged all incoming packets from the Host server, but have no come up with any needles in the proverbial haystack.
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