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Having trouble installing a piece of hardware? Want to know if that peripheral is compatible with Linux?

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Old 07-30-2004, 08:11 PM   #31
mani9999
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Registered: Jul 2004
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I get an error when I type modprobe nvidia_agp: FATAL: Module nvidia_agp not found.
What does that mean, and how do I fix it?

And couldn't I just add /sbin/modprobe nvidia_agp to /etc/rc.d/rc.modules instead of /sbin/modprobe fglrx?
 
Old 07-30-2004, 08:54 PM   #32
cyborg_jt
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no sorry, this was only for nvidia nforce motherboards, yours is different and Im not really familar with them.
But basicly you should have agpgart, fglrx and another one relating to your agp when you run lsmod as root.
 
Old 07-30-2004, 09:41 PM   #33
mani9999
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When the ati driver works, I can see sis-agp, agpgart and fglrx in lsmod, but when it changes back to mesa3d I just see fglrx, nothing else.
 
Old 08-16-2004, 09:07 AM   #34
dickohead
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i have a bit of an issue...

I have been trying to get neverwinter nights working, and since tux racer and my OpenGL screensavers weren't working correctly i figured it was my graphics card. I found this post and followed it all the way through, and i am now up to running "fglrxinfo" and it give me this:

Loading required GL library /usr/lib/libGL.so.1
display: :0.0 screen: 0
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.3 Mesa 4.0.4


It looks similar to what you say should work... but tux racer is actually now slower, and the screensavers still don't work.....
I did say yes to the AGP Gart module question aswell.

I am using mandrake 10 and my Graphics card is a Radeon 9600, my motherboard is ASUS A7V8X-X with a VIA chipset, i chose the VIA module, i am currently typing this in mandrake, so it mostly went okay, but there is no 3D support still.... what next?

Any info or log files you need me to put in here to help?

Many thanks for the previous aid,
Dickohead.
 
Old 08-16-2004, 04:44 PM   #35
cyborg_jt
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your external agp module is not loading I think, you need to make sure you have your drivers for your motherboard installed so you can have agp working
 
Old 08-17-2004, 01:38 AM   #36
dickohead
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i chose my motherboard drivers when it asked me to configure the modules, or is the AGP driver in a different section?

I did everything that was suggested in this post.... could it be something else?
 
Old 08-18-2004, 08:40 PM   #37
sausagejohnson
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Although this thread is more for people trying to install it under Mandrake, I have posted my guide for RH9 and FC1 and some concepts may be helpful. I'd be interested to see if it works under Mandrake:

http://www.linuxquestions.org/questi...hreadid=219480
 
Old 08-19-2004, 02:28 AM   #38
dickohead
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I have discovered the source of my problem, but i do not know what to do...
Code:
*************************************************
Error:
kernel includes at /lib/modules/2.6.3-15mdk/build/include do not match current kernel.
they are versioned as "2.6.3-15mdkcustom"
instead of "2.6.3-15mdk".
you might need to adjust your symlinks:
- /usr/include
- /usr/src/linux
*************************************************
Here is the enire error.
Code:
*************************************************
Preparing...                ########################################### [100%]
   1:fglrx                  ########################################### [100%]
*** Trying to install a precompiled kernel module.
*** WARNING ***
Tailored kernel module for fglrx not present in your system.
You must go to /lib/modules/fglrx/build_mod subdir
and execute './make.sh' to build a fully customed kernel module.
Afterwards go to /lib/modules/fglrx and run './make_install.sh'
in order to install the module into your kernel's module repository.
(see readme.txt for more details.)

As of now you can still run your XServer in 2D, but hardware acclerated
OpenGL will not work and 2D graphics will lack performance.

failed.
*** Found kernel module build environment, generating kernel module now.
ATI module generator V 2.0
==========================
initializing...
Error:
kernel includes at /lib/modules/2.6.3-15mdk/build/include do not match current kernel.
they are versioned as "2.6.3-15mdkcustom"
instead of "2.6.3-15mdk".
you might need to adjust your symlinks:
- /usr/include
- /usr/src/linux
*** WARNING ***
Tailored kernel module for fglrx not present in your system.
You must go to /lib/modules/fglrx/build_mod subdir
and execute './make.sh' to build a fully customed kernel module.
Afterwards go to /lib/modules/fglrx and run './make_install.sh'
in order to install the module into your kernel's module repository.
(see readme.txt for more details.)

As of now you can still run your XServer in 2D, but hardware acclerated
OpenGL will not work and 2D graphics will lack performance.

failed.
Installed: qt3 (gcc 3.2) based control panel application
 ===
ATI display drivers successfully installed
please run 'fglrxconfig' now
 ===
Can anyone guide me in the right direction?
 
Old 08-19-2004, 09:03 AM   #39
josh_b
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No one should ever accuse me of being an Nvidiot, but this is why I always buy Nvidia cards.

Their hardware may require a dustbuster for cooling, but at least their Linux drivers work more than just "occasionally".
 
Old 08-19-2004, 09:51 AM   #40
dickohead
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the reason why i now use an ATI card is because all the NVidia cards i have used never worked at all, i could only get in with text mode, also due in part to having 56k, but now with my ATI card, the only thing not working is the 3D acceleration, everything else is fine!

But you are quite correct, this seems like such an unnecessary run around just to get 3D support working... but as with all linux thing's, give it time, it will work :
 
Old 08-19-2004, 10:35 AM   #41
josh_b
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Quote:
Originally posted by dickohead
the reason why i now use an ATI card is because all the NVidia cards i have used never worked at all, i could only get in with text mode, also due in part to having 56k, but now with my ATI card, the only thing not working is the 3D acceleration, everything else is fine!

But you are quite correct, this seems like such an unnecessary run around just to get 3D support working... but as with all linux thing's, give it time, it will work :
Which cards did you have? That sounds unusual...
 
Old 08-19-2004, 06:37 PM   #42
sausagejohnson
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dickohead, the reason you have the custom part on your kernel is because you should have edited your makefile in /usr/src/linux before doing the compile.

Do a:

vi /usr/src/linux/Makefile

You'll see under EXTRAVERSION, the word "custom". Make the value blank.

A warning though. If you only have one kernel version on your machine, you will be effectively overwriting your current working kernel and modules, so take care compiling the kernel.

Keep the dual boot kernels so thatif you screw up, you can boot into the "custom" kernel and fix it (your dud kernel compile has not been wasted).
 
Old 08-20-2004, 03:54 AM   #43
dickohead
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fantastic! i have removed the word custom, and have now typed make from /usr/src/linux it is now ACTUALLY making again, not just making for 7 lines then finishing.

I am using the 2.6.3-15mdk kernel ( i think) either way it's the latest one available on mandrake update. I am recompiling it as i type, and will let you know how i go!

Thanks for the help!!!
 
Old 08-20-2004, 09:26 AM   #44
maxt
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well i tried starting from step 1 and gets this erro when i am trying to do the "make mrproper"

[root@localhost linux]# make mrproper
RM $(CLEAN_FILES)
Making mrproper in the srctree
RM $(MRPROPER_DIRS) + $(MRPROPER_FILES)
[root@localhost linux]# make clean
RM $(CLEAN_FILES)
[root@localhost linux]# make xconfig
HOSTCC scripts/fixdep
In file included from /usr/include/bits/posix1_lim.h:130,
from /usr/include/limits.h:144,
from /usr/lib/gcc-lib/i586-mandrake-linux-gnu/3.3.2/include/lim its.h:122,
from /usr/lib/gcc-lib/i586-mandrake-linux-gnu/3.3.2/include/sys limits.h:7,
from /usr/lib/gcc-lib/i586-mandrake-linux-gnu/3.3.2/include/lim its.h:11,
from scripts/fixdep.c:105:
/usr/include/bits/local_lim.h:36:26: linux/limits.h: No such file or directory
scripts/fixdep.c: In function `use_config':
scripts/fixdep.c:193: error: `PATH_MAX' undeclared (first use in this function)
scripts/fixdep.c:193: error: (Each undeclared identifier is reported only once
scripts/fixdep.c:193: error: for each function it appears in.)
scripts/fixdep.c:193: warning: unused variable `s'
scripts/fixdep.c: In function `parse_dep_file':
scripts/fixdep.c:289: error: `PATH_MAX' undeclared (first use in this function)
scripts/fixdep.c:289: warning: unused variable `s'
make[1]: *** [scripts/fixdep] Error 1
make: *** [scripts/fixdep] Error 2

tryede like 12hrs now its really killing me
 
Old 08-20-2004, 11:52 AM   #45
dickohead
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in regards to your error:

in mandrake 10 just type:

make
make modules_install

it worked for me every time!

And i now have full 3D support, and Neverwinter nights works perfectly (except for the occasional odd crash)

Many thanks guys!!!
 
  


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