Linux - GeneralThis Linux forum is for general Linux questions and discussion.
If it is Linux Related and doesn't seem to fit in any other forum then this is the place.
Notices
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Get a virtual cloud desktop with the Linux distro that you want in less than five minutes with Shells! With over 10 pre-installed distros to choose from, the worry-free installation life is here! Whether you are a digital nomad or just looking for flexibility, Shells can put your Linux machine on the device that you want to use.
Exclusive for LQ members, get up to 45% off per month. Click here for more info.
Hi! I have a problem. I have xfce and my display resolution is 1920:1080 but I'm not sure the display ( monitor tv 32'') ratio is 16:9, because the image is a little bigger than the display. How can i do for adjust the resolution? thank you.
Hi! I have a problem. I have xfce and my display resolution is 1920:1080 but I'm not sure the display ( monitor tv 32'') ratio is 16:9, because the image is a little bigger than the display. How can i do for adjust the resolution? thank you.
in any case xfce should have a utility to set up monitors; maybe you have to set them up to be side-by-side, and not on top of each other.
i'm not sure; the way you describe your problem it could be different things. maybe emerson is right.
Thank you everybody . I'm trying to correctly set the screen. I use the xrandr command but I don't understand the meaning of the numbers after --transform option.
--transform a,b,c,d,e,f,g,h,i
Specifies a transformation matrix to apply on the output. Automatically a
bilinear filter is selected. The mathematical form corresponds to:
a b c
d e f
g h i
The transformation is based on homogeneous coordinates. The matrix multi‐
plied by the coordinate vector of a pixel of the output gives the trans‐
formed coordinate vector of a pixel in the graphic buffer. More precisely,
the vector (x y) of the output pixel is extended to 3 values (x y w), with
1 as the w coordinate and multiplied against the matrix. The final device
coordinates of the pixel are then calculated with the so-called homogenic
division by the transformed w coordinate. In other words, the device coor‐
dinates (x' y') of the transformed pixel are:
x' = (ax + by + c) / w' and
y' = (dx + ey + f) / w' ,
with w' = (gx + hy + i) .
Typically, a and e corresponds to the scaling on the X and Y axes, c and f
corresponds to the translation on those axes, and g, h, and i are respec‐
tively 0, 0 and 1. The matrix can also be used to express more complex
transformations such as keystone correction, or rotation. For a rotation
of an angle T, this formula can be used:
cos T -sin T 0
sin T cos T 0
0 0 1
As a special argument, instead of passing a matrix, one can pass the string
none, in which case the default values are used (a unit matrix without fil‐
ter).
neither do i, sorry.
i suggest you search the web for more suitable instructions.
--transform a,b,c,d,e,f,g,h,i
Specifies a transformation matrix to apply on the output. Automatically a
bilinear filter is selected. The mathematical form corresponds to:
a b c
d e f
g h i
The transformation is based on homogeneous coordinates. The matrix multi‐
plied by the coordinate vector of a pixel of the output gives the trans‐
formed coordinate vector of a pixel in the graphic buffer. More precisely,
the vector (x y) of the output pixel is extended to 3 values (x y w), with
1 as the w coordinate and multiplied against the matrix. The final device
coordinates of the pixel are then calculated with the so-called homogenic
division by the transformed w coordinate. In other words, the device coor‐
dinates (x' y') of the transformed pixel are:
x' = (ax + by + c) / w' and
y' = (dx + ey + f) / w' ,
with w' = (gx + hy + i) .
Typically, a and e corresponds to the scaling on the X and Y axes, c and f
corresponds to the translation on those axes, and g, h, and i are respec‐
tively 0, 0 and 1. The matrix can also be used to express more complex
transformations such as keystone correction, or rotation. For a rotation
of an angle T, this formula can be used:
cos T -sin T 0
sin T cos T 0
0 0 1
As a special argument, instead of passing a matrix, one can pass the string
none, in which case the default values are used (a unit matrix without fil‐
ter).
neither do i, sorry.
i suggest you search the web for more suitable instructions.
LinuxQuestions.org is looking for people interested in writing
Editorials, Articles, Reviews, and more. If you'd like to contribute
content, let us know.