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No it would be,
Option "RenderAccel" "off" or Option "RenderAccel" "no"
The switch for this option is boolean, which means "on" "off" or "yes" "no" are valid switches, the NvAgp option uses an integer swtch where you use a number from 0 to 3 to set the option. Have a look at APPENDIX D: XF86CONFIG OPTIONS in the nvidia readme file for all the available options.
Originally posted by DavidPhillips Not really sure if that's doing anything, it should be on by default
Option "NoRenderAccel" "boolean"
Enable or disable hardware acceleration of the RENDER
extension. Default: RENDER is accelerated when possible.
log file
(II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture
That is not correct according to their manual.
Quote:
from Official NVIDIA README Option "RenderAccel" "boolean"
Enable or disable hardware acceleration of the RENDER extension.
Default: hardware acceleration of the RENDER extension is disabled.
Doesn't matter what I do. It seems to be slugish. I guess I will wait until they improve on thier own render engine.
Option "RenderAccel" "boolean"
Enable or disable hardware acceleration of the RENDER
extension. Default: hardware acceleration of the RENDER
extension is disabled.
Option "NoRenderExtension" "boolean"
Disable the RENDER extension. Other than recompiling
the X-server, XFree86 doesn't seem to have another way of
disabling this. Fortunatly, we can control this from the
driver so we export this option. This is useful in depth
8 where RENDER would normally steal most of the default
colormap. Default: RENDER is offered when possible.
You know, discussing this RenderAccel option is not really neccessary because it does not help the sluggishness of X windows. Also, AGAPART nor NVAGP, option works in resolving this frustrating problem. There is gotta be a way!!.
I guess it depends on the hardware, my card is obviously not going to work with it on, it will not render whats on top of a window, only the window background.
On the other hand using NvAGP made a huge difference in games.
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