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I have been a linux user for some time with a windows workstation somewhere near me to play games like Unreal tournament. I just got into Xwindows and am using kde. But I have to be at my linux workstation all the time and started using RealVNC to manage the other computer.(it runs as a server). Is there a way to use a VNC type of program to play UT and HL from the windows computer because it is very fast and the linux computer is a 650 so WINE gets laggy. I get cut off every time it changes screen modes into Direct3d or openGL.
I highly doubt it since the refresh rate on vnc isnt that good. It would use an extrordinary amount of bandwith. I use VNC all the time on a LAN and dont see how it would be possible to get even exceptable gameplay out of it.
It's still not going to run at an acceptable speed. Even if you have all the bandwidth in the world, you won't be using hardware acceleration. Try running a recent FPS using software OpenGL drivers. That's what your game over vnc will look like.
Hmm.. anybody heard of a way to send the S-Video over a lan? *evil laugh* Convert the vid-out, send over the lan, have the recieving PC revieve and display on screen. Then control the PC with VNC
hey, i tried running day of defeat on half-life over vnc, just for a laugh.
it kinda worked, except the mouse was not grabbed to the VNC window and the framerate was about 10SPF (thats not a typo)
I was suprised that vnc would even show the games, mind you it is necesary to reconnect
whenever the remote changes video mode. and in some games the mouse does not seem to
quite capture.
Its handy with some of the kiddie games like "grandma and me" or the learning co stuff,
works reasonable over lan, so i can sneakily help the little niece / nephew when they are playing ( or trying to ) but theyre catching on to my, they now point the finger at me if
the mouse or game does anything unusual " hey it wasn't me honest "
lol, that's quite cool.
point-and click i can imagine working quite well, but i was thinking about more graphics-intensive first-person shooters.
btw i no longer need my dads xp pc to play games on
(athlon xp 2200, 512MB pc2100, 64mb mx400 agp 8x, winxp)
i get about 40-60 fps on that, where i get 35-70fps under win98 on my box (giga-byte 7zxe (new), duron 950 (new), 256mb pc100 (used to be 192mb), gf2 mx400 64mb pci)
very weird but i set my box up myself, wheras my dads machine is an OEM and therefore is loaded full of junk from the beginning
JohnGalt00
Distribution: Fedora,Gentoo It's still not going to run at an acceptable speed. Even if you have all the bandwidth in the world, you won't be using hardware acceleration. Try running a recent FPS using software OpenGL drivers. That's what your game over vnc will look like.
This is an old post, but JohnGalt00 and a few others here seem to have a misunderstanding of what hardware video accelleration really is. I can understand that you may have thought that the direct video layer wouldn't have been picked up by VNC, but it is still just graphics being written to the screen. hardware video accelleration means that it handles doing all the rendering of light, textures and 3d surfaces, in the end though, it is still just writing pixels to the screen. And that is picked up by VNC the same as anything else.
but it is still just graphics being written to the screen. hardware video accelleration means that it handles doing all the rendering of light, textures and 3d surfaces, in the end though, it is still just writing pixels to the screen. And that is picked up by VNC the same as anything else.
So you are saying that is suitable to run games from a windows box using vnc ?? even games like hl2 or warcraft3?
I came it that idea a couple of weeks ago when i found this software http://www.nomachine.com/
but i have give up as a windows server is not available ...
(Yes the servers are trials but there is a ongoing project to make a open source server ) ...
If i could find a windows server i would gladly try it and see if it works for games...
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