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Old 04-07-2005, 09:34 AM   #16
deoren
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Just curious, but does everyone have fans on their video cards? I've noticed I get strange errors after the system has been running for several hours (doing work) then I'll start playing the game with settings on max (Radeon 9600) and it'll play fine for a while. Most of the time the errors happen on very detailed levels like KillBillyBarn and ... I forget the name but it comes in CBP2. That level has a lot of weather effects.
 
Old 04-07-2005, 09:37 AM   #17
deoren
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Oh, I forgot to mention I use the 2.4.28-gentoo-r8 kernel, 512 system ram, 3.0 Ghz P4 uP and ATI 8.10.19 drivers. I also have the 3355 patch for retail version + Editor's choice bonus pack + CBP1 +CBP2.
 
Old 04-07-2005, 10:49 AM   #18
ilikejam
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Hmmm.

An overheating video card will usually crash a 3D game. Occasionally, just before this happens, you might get 'twinkling' or 'stuck-on' pixels, or polygons in random places. I've never seen this myself, though.
More likely is an overheating processor, but P4's almost always throttle down before anything bad happens, so you very rarely see problems with them (except for the slow performance when throttling).

What sort of errors do you see?

To answer your question, though I don't have a fan on my (lowly) GeForce5200. I can happily play UT2k4 with everything on medium at 1024x768 for hours on end with no problems.

Dave
 
Old 04-07-2005, 10:52 AM   #19
Phorem
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deoren, what do you mean your settings are on max?? Like 1600x1200 and all details at high?? That radeon would cough up a lung if it tried that. :-)
 
Old 04-07-2005, 11:53 AM   #20
deoren
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Quote:
Originally posted by Phorem
deoren, what do you mean your settings are on max?? Like 1600x1200 and all details at high?? That radeon would cough up a lung if it tried that. :-)
Well, 1280 x 1024 is the highest I can choose from: most likely my monitor (or xorg.conf settings) is the restriction there. I played with all settings on max with 1280x1024 resolution for a while, but on the deathmatch level by the name of Griffin from CBP2 and occasionally on large matches on KillBillyBarn the screen would freak out.

I couldn't describe it for you, but picture it being sucked into a blender and you might come close. I don't know whether it's the video card getting too hot or not. I would imagine that might be it ...

So I tuned down some of the settings to the following:

Quote:
Texture Detail: Very High
Character Detail: Very High
World ...: Normal
Physics ..: High
Dynamic Mesh: Normal
Decal Stay: Normal
Character Shadows: Normal

Everything else is checked.

32 bit color
If anybody is looking for some optimization tips, check this out: http://www.firingsquad.com/guides/un...04/default.asp
 
Old 04-07-2005, 04:07 PM   #21
Zodar
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Of course I tried... I have many ISP in "favorites".
The same ISPs, i.e., that with windows version of UT work fine (dual boot WinXP).

I'm sure this is a linux version problem... at least a video driver problem...
Maybe the demo... I don't know... I hope in a future release (of something ) "fixed"...

Zodar
 
Old 04-07-2005, 04:53 PM   #22
deoren
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The same version of the demo works fine in Windows XP during network play? True/False?
 
Old 04-07-2005, 05:14 PM   #23
Zodar
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Quite true.
Both versions are the 3334, but the win version is the "localized".
Anyway, with windows, I play UT2004 demo at least since March - 2004, without any problem...


Zodar
 
Old 04-07-2005, 05:59 PM   #24
deoren
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Do you have IPV6 support in your kernel? If so that might be causing some issues.

Perhaps paste the output of ifconfig...
 
Old 09-24-2005, 12:57 PM   #25
Zodar
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I apologize but I forgot this thread
(uncheck email notification is not a good idea . I didnt realize that there was an answer. Sorry again) ...

Anyway, the problem was not solved... since yesterday, when I installed a nVidia GeForce 6600GT... Now I can play for hours...

I'm quite sure the problem was the ati driver... Altought it was seemed a network problem... Because the only configuration-change is the video card...

Zodar
 
  


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