SDL or Allegro for casual game development under Linux?
Hi guys
I'm interested in writing a very small, experimental game in my free time for use on Linux systems.
I have used Allegro years ago on DJGPP to write one or two DOS32 programs / games.
However, I've since seen a lot of projects (apparently including the most impressive DosBox) that use SDL.
Which one of these two libraries in your opinion would be the best for casual game development under Linux? I. e. it need not be cutting edge, very very fast or cross-platform (although cross-platform would be nice) but it must be reasonably easy to use and understand for a beginner / novice C programmer (like me!)
Thanks,
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