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karl@shark64 ~ $ quake4
Quake4 Final V1.2.1.2386 Build 2386.0 linux-x86 Apr 28 2006
found interface lo - loopback
found interface ath0 - 192.168.10.31/255.255.255.0
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /opt/quake4/q4base/game000.pk4 with checksum 0x9321cee4
Loaded pk4 /opt/quake4/q4base/game100.pk4 with checksum 0x8318e568
Loaded pk4 /opt/quake4/q4base/game200.pk4 with checksum 0xce75dc68
Loaded pk4 /opt/quake4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /opt/quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 /opt/quake4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 /opt/quake4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /opt/quake4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /opt/quake4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 /opt/quake4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 /opt/quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 /opt/quake4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 /opt/quake4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 /opt/quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 /opt/quake4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 /opt/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /opt/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /opt/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /opt/quake4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /opt/quake4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /opt/quake4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /opt/quake4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 /opt/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /opt/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 /opt/quake4/q4base/zpak_french.pk4 with checksum 0xbec7cb4
Loaded pk4 /opt/quake4/q4base/zpak_french_01.pk4 with checksum 0xe909853f
Loaded pk4 /opt/quake4/q4base/zpak_french_02.pk4 with checksum 0x3e376694
Loaded pk4 /opt/quake4/q4base/zpak_italian.pk4 with checksum 0x1e3aa0f
Loaded pk4 /opt/quake4/q4base/zpak_italian_01.pk4 with checksum 0xef0e1696
Loaded pk4 /opt/quake4/q4base/zpak_italian_02.pk4 with checksum 0xca9e1dbd
Loaded pk4 /opt/quake4/q4base/zpak_spanish.pk4 with checksum 0xb706e2b8
Loaded pk4 /opt/quake4/q4base/zpak_spanish_01.pk4 with checksum 0xe829a04a
Loaded pk4 /opt/quake4/q4base/zpak_spanish_02.pk4 with checksum 0xc28f719d
Current search path:
/home/karl/.quake4/q4base
/opt/quake4/q4base
/opt/quake4/q4base/zpak_spanish_02.pk4 (21 files)
/opt/quake4/q4base/zpak_spanish_01.pk4 (2 files)
/opt/quake4/q4base/zpak_spanish.pk4 (3542 files)
/opt/quake4/q4base/zpak_italian_02.pk4 (21 files)
/opt/quake4/q4base/zpak_italian_01.pk4 (2 files)
/opt/quake4/q4base/zpak_italian.pk4 (3500 files)
/opt/quake4/q4base/zpak_french_02.pk4 (22 files)
/opt/quake4/q4base/zpak_french_01.pk4 (2 files)
/opt/quake4/q4base/zpak_french.pk4 (3462 files)
/opt/quake4/q4base/zpak_english_02.pk4 (21 files)
/opt/quake4/q4base/zpak_english_01.pk4 (1 files)
/opt/quake4/q4base/zpak_english.pk4 (3457 files)
/opt/quake4/q4base/pak018.pk4 (3 files)
/opt/quake4/q4base/pak017.pk4 (3 files)
/opt/quake4/q4base/pak016.pk4 (193 files)
/opt/quake4/q4base/pak015.pk4 (34 files)
/opt/quake4/q4base/pak014.pk4 (552 files)
/opt/quake4/q4base/pak013.pk4 (239 files)
/opt/quake4/q4base/pak012.pk4 (1081 files)
/opt/quake4/q4base/pak011.pk4 (5620 files)
/opt/quake4/q4base/pak010.pk4 (5539 files)
/opt/quake4/q4base/pak009.pk4 (1284 files)
/opt/quake4/q4base/pak008.pk4 (1289 files)
/opt/quake4/q4base/pak007.pk4 (1330 files)
/opt/quake4/q4base/pak006.pk4 (1343 files)
/opt/quake4/q4base/pak005.pk4 (1395 files)
/opt/quake4/q4base/pak004.pk4 (2249 files)
/opt/quake4/q4base/pak003.pk4 (1281 files)
/opt/quake4/q4base/pak002.pk4 (313 files)
/opt/quake4/q4base/pak001.pk4 (5837 files)
/opt/quake4/q4base/game200.pk4 (9 files)
/opt/quake4/q4base/game100.pk4 (2 files)
/opt/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12
WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20
WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28
WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36
WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44
WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52
WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60
WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68
WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76
WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94
WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102
WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110
WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118
WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141
WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142
250ms to load 1071k of material
82ms to load 43k of skin
144ms to load 720k of sound
5ms to load 1k of materialType
338ms to load 2889k of lipSync
72ms to load 105k of playback
905ms to load 1671k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' with VO
.... found additional language 'italian' with VO
.... found additional language 'spanish' with VO
661 strings read from strings/english_code.lang
1734 strings read from strings/english_guis.lang
5696 strings read from strings/english_lips.lang
5699 strings read from strings/english_mappack.lang
6175 strings read from strings/english_maps.lang
661 strings read from strings/french_code.lang
1734 strings read from strings/french_guis.lang
5696 strings read from strings/french_lips.lang
5699 strings read from strings/french_mappack.lang
6175 strings read from strings/french_maps.lang
661 strings read from strings/italian_code.lang
1734 strings read from strings/italian_guis.lang
5696 strings read from strings/italian_lips.lang
5699 strings read from strings/italian_mappack.lang
6175 strings read from strings/italian_maps.lang
661 strings read from strings/spanish_code.lang
1734 strings read from strings/spanish_guis.lang
5696 strings read from strings/spanish_lips.lang
5699 strings read from strings/spanish_mappack.lang
6175 strings read from strings/spanish_maps.lang
Couldn't open journal files
execing default.cfg
"ALT" isn't a valid key
"CTRL" isn't a valid key
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1280 x 1024
1280 x 1024
1280 x 1024
1280 x 1024
1280 x 1024
1280 x 720
1152 x 864
1152 x 864
1152 x 864
1152 x 864
1152 x 864
1152 x 864
1024 x 768
1024 x 768
1024 x 768
1024 x 768
1024 x 768
1024 x 768
960 x 720
864 x 648
800 x 600
800 x 600
800 x 600
800 x 600
800 x 600
800 x 600
640 x 480
640 x 480
640 x 480
640 x 480
640 x 400
640 x 400
512 x 384
400 x 150
400 x 150
320 x 120
320 x 120
320 x 100
320 x 100
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
dlopen(libasound.so.2)
asoundlib version: 1.0.10rc3
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 15052 frames ( 60208 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_NV_blend_square not found
X..GL_ARB_texture_compression not found
--------------- BSE Shutdown ----------------
---------------------------------------------
WARNING: rvServerScanGUI::Clear() - invalid scanGUI
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
Sys_Error: Texture compression unavailable
Karlos, I dont' know if you've ever played Quake 4 before but seriously, it isn't as good as Quake III I tell ya.
Quake 4 is just like a copy of Doom III, to me, there are no differences between the two.
- two graphical games that just boast about how good the graphics look and completely lacking in creative game play.
I mean the sound quality is bad. The strafe jumping is slow like a turtle. The mouse control is appauling or very poor (who really cares if it's real life recoil simulated controls, it makes the game less immersive, to me anwyays).
Stick with Quake III mate, you've got nothing to lose = )
q3ca.iinet.net
quake.efferus.net
quake2.effersu.net
Try those servers, lots of people play there (q3ca.iinet.net). Gives you very good ping.
I wish you luck if you still want to play Quake 4.
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