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Old 11-07-2003, 05:10 PM   #16
LavaDevil94
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maybe i can look in to story... i also just got blender3d version 2.25.
 
Old 11-07-2003, 05:14 PM   #17
WindowsBurner
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Well if you could write a sample story that would be good
then maybe you could be the new story writer
 
Old 11-09-2003, 09:48 AM   #18
seidren
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I started using linux about 6 months ago and before that I was totally on Windows (for about 4 years). In that time, I learnt a lot about DirectX and I managed to build a nice 2d game with sound music and pretty ok graphics. It took only about 2 months for me to finish it all by myself, with a little bit of help from a friend on the shape of the space ships.

Since then I wanted to make a 3d game and I was learning Direct3D. After many attempts on trying to make a 3d game, I realised that I am very useless at 3d modelling. So I had to give up in the idea of making a 3d game.

If you are serious about making a game, then I would like you to consider on finding some good 3d artists, not just programmers. Also you have to decide on the type of game you are going to make. For a 3d game, I prefer to build a racing game, because it involves no story and is pretty simple compared to other game types.

There are some good resources on building games on Linux.
Search for the book "Programming Linux Games" I dont the exact URL.
Also there are plenty of tutorials on using OpenGL on the net.

I would be glad to join your team. My mail is seidren@yahoo.com or seidren@msn.com
 
Old 11-09-2003, 09:01 PM   #19
jhorvath
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i think (and this is only my opinion), that when learning a programming language, it is easiest to 'clone' a game that has already been made (as far as programming games is concerned (as opposed to regular app programming)). granted it probably won't make it into 'game informer' magazine, or generate enough hype for an article in 'game developer' mag...but it is definately a step in the right direction.

i made a very simple pong clone in about a days work, but that simple project taught me about using C and a graphics library (SDL). more precisley, i learned common every day things like, loops (usually (if not always) games are just big loops, checking various things and acting on them)..(though they can be extremely complex, 'under the hood' , simple input for moving the paddles, and various things like bounds checking and generating a random angle to deflect the ball when it hit something... if an experienced programmer would've looked at the source code they would've laughed in my face , but shit ...i don't think it is likely that someone would write <put your favorite game here>, in their first try

in essence, just start small with this.. (you seem to be doing that already..but i'm just stressing that fact, for anyone else who is 'just starting')...granted i don't work for bioware, squaresoft...whatever, so my opion may as well be $hit..but i think it couldn't hurt for other 'newbs' looking to do the same thing. i just hope there are a lot of 'newbs' (and the not-so newbs), trying to write linux games (even multi-platform...as long as linux is on that list), cause lets face it....staring at a terminal all day can get damn boooring , and there are not enough developers that have noticed linux as a viable solution for marketing their product, though there are a few...not nearly enough.

i will try and offer any help that i can if you feel you could use it, however, i am not looking to join a team 'full-time' as of yet. also, if you ever decide to try your hand at developing a role-playing-type game.. i plan to have a 2-d rpg engine modeled aroung bioware's infinity engine (icewind dale, baldurs gate, planescape torment...), out on sourceforge in 6 months or so (not necassarily 'complete' by then ...but something for others to stab at)..if you're interested. i'm currently studying the file structures that IE uses to store content and other data, and just getting a glimpse of the orginization that would be needed to tie up those files and produce something that is playable from them.....

...sorry for rambling like that....
happy coding,
 
Old 11-10-2003, 02:54 AM   #20
ssobeht
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nice post
could u send me the source code of ur pong game? (i posted my email adress in this thread) It'd me quite interesting. I'm thinkig on writting a text-art sidescrolling game in pascal. I'll use this project to learn C/c++ as well, and recode it in C++.
I haver some projects for the future, but I have some things to learn until i could release them.
Well, if u find one of these projects interesting, u can join WindowsBurner and me . (I'll make an accurate explanation of them someday...)

cya!
 
Old 11-10-2003, 10:43 AM   #21
LavaDevil94
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come to think of it jhorvath, i would like that pong src to. i think it would be a good tutorial on sdl and c. my email is:
junkm@riversdell.com
cant wait!
 
Old 11-10-2003, 10:56 AM   #22
jhorvath
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i will indeed send it to anyone who wants it ....after i write it again :)

this was over 7 months ago ...i have since had my notebook stolen, which had the pong source on it :( ...i had it on a floppy as well, but that was taken with my notebook (as well as two books i was reading) ...bastards.

...just give me a minute to re-write it and i'll send it...
 
Old 11-10-2003, 11:01 AM   #23
WindowsBurner
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I would like the src also.
My email is josh33@eastlink.ca
 
Old 11-10-2003, 01:43 PM   #24
jhorvath
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Quote:
...just give me a minute to re-write it and i'll send it...
..realistically it's going to be more than a minute

when i wrote the clone the last time i was without a job...but it shouldn't be more than a week (friday and sunday i am off, and saturday i don't do anything at work any way..so those will be the most productive days)

i've got your email addresses, so i will send it when it's 'complete' (aka playable)
 
Old 11-11-2003, 03:41 AM   #25
shadowhunter
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uh, guys i'd like to join to.
I'm 17 and know vb (useless), a bit of delphi (before using linux), C and a bit c++, for this project I prefer C, C is the best language for almost any project.
Anyway tell me what to do. I have been searching a good project for a while, I think this is one.
I'd prefer a space simulation game (like Freelancer). And I got a story for it in my head + I got a window$ using friend who likes to 3d-model.

and uh, my msn mail adress is shadowhunter_gb@hotmail.com. If you guys need my help, send me a mail.
 
Old 11-11-2003, 07:01 AM   #26
ssobeht
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wuoooh,
another one is joining us
I also know delphi, an i suggest u to try kylix.
I don't know C/C++ yet. Now I'm writting a text-art sidescroller in Pascal, and I'll rewrite it in C to learn once is finished in Pascal (I love pascal, it was the first language i learnt :-))
Mail Josh, he's the actual project leader. Our first game will be a sidescroller of a boy who has to scape from school. After taht we're thinking on making some kind of visual MUD engine...

well, we can talk more about it by mail : mafiak@telefonica.net or MSN anarchy_jodermocosoft@msn.com.

cya!
 
Old 11-11-2003, 08:58 AM   #27
Lostman
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Good deal. I think we need to work on the story a bit though......
 
Old 11-11-2003, 09:29 AM   #28
WindowsBurner
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Don't worry lostMan lavaDevil is taking care of that.
I'm working on giving out assignments.
You can expect at least one by saturday.

I'm slowly catching up with my work.
Soon I will be able to divide almost all of my attention on the project.
 
Old 11-11-2003, 09:19 PM   #29
LavaDevil94
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i found something that looks pretty useful for our needs, a 2d game devel kit:
http://www.nongnu.org/adgali/
 
Old 11-12-2003, 12:37 PM   #30
WindowsBurner
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I'll check it out.Even if it's no good you just earned yourself 2 points....
which brings you to a total of 8 points. Keep up the good work

WindowsBurner
 
  


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